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Green Beach Saipan 2 #2 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
136th Infantry Regiment |
| Japan | ![]() |
43rd Divisional Support Battalion |
| United States | ![]() |
8th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1094 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-15 |
| Start Time | 08:45 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 137 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 2: 80, 81 |
| Layout Dimensions | 86 x 28 cm 34 x 11 in |
| Play Bounty | 193 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip002 |
| Battle Types |
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| Amphibious Landing |
| Inflict Enemy Casualties |
| Urban Assault |
| Beach Control |
| Conditions |
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| Entrenchments |
| Minefields |
| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Pre-invasion assessments highlighted Afetna Point as a Japanese defense bastion. The 8th Marines, landing one battalion apiece on beaches Green 1 and Green 2, would have the northern half of the point in their sector. Naval bombardment saturated Afetnae Point, but the current drove the LVT’s northward, and both battalions landed on Green 1, facing defenses that had suffered less from bombs and shellfire than had the point. |
| Conclusion |
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The 8th Marines, veterans of Guadalcanal and Tarawa, sorted out their battalions under fire. The 2nd Battalion pushed southeastward into the well-defended marshland, while the 3rd Battalion drove directly inland off the beaches. Company G of the 2nd Battalion set out directly southward, to seize their objective of Afetna Point. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 1944 2nd Edition, scenario #2: Green Beach | ||||||||||||
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Saipan 1944 2nd Edition, scenario #2: Green Beach I learned my lesson from Red beach for the Japanese player but also had some better luck with off map artillery and assault dice rolls. The Japanese don’t have that 75/88 gun this time nor do they have to go through that preliminary naval bombardment or the step of Type 95 Japanese armor in Red Beach but in Green Beach the Japanese paid better attention to the victory objectives and setup not so spread-out and defending the town of Chalan Kanoa more in depth. Since I still had the Red Beach setup, I simply reconfigured the maps and setup up again, as I love these large amphibious scenarios. I realized I forgot the scenario special rule #4, for two units with shotguns in assaults but I don’t think it would have mattered. This time, the Americans ran out of time and they probably needed another 3-4 turns to clear a 28 hex path and maybe clear the town hexes but they were way behind in casualties. It doesn’t matter, the Japanese won a major victory this time and the Americans got too hung in fighting outside of the major town. I was kind of surprised, as after Red Beach, I thought I would master Green Beach but fighting did not go the Marine’s way this time. Fun Stuff! |
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| 0 Comments |
Sap2001


