Garapon: City Fighting Saipan 1944 #35 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 118th Infantry Regiment | |
Japan | 135th Infantry Regiment | |
Japan | 136th Infantry Regiment | |
United States | 2nd Armored Amphibian Battalion | |
United States | 2nd Marine Regiment | |
United States | 2nd Marine Tank Battalion |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Saipan 1944 |
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Historicity | Historical |
Date | 1944-07-02 |
Start Time | 12:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 68 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 2: 80, 81 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 148 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Beach Control |
Cave Control |
Scenario Requirements & Playability | |
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Saipan 1944 | Base Game |
Introduction |
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Second Marine Division Headquarters had transmitted the order to its 2nd Marine Regiment the day before to advance into and seize control of the town of Garapon, the largest city on Saipan and second largest in the Marianas. The 1st and 3rd Battalions supported by the 2nd Tank Battalion and 2nd Armored Amphibian Battalion planned to attack the remaining Japanese defenders in Garapon and the adjacent Flametree Hill area. They also planned to clear the adjacent beach area that still contained Japanese heavy weapons near the water's edge. |
Conclusion |
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Repeated treatments from artillery, aircraft and naval guns had pretty much leveled Garapan. Nevertheless, the Marines still needed their assault engineers, flamethrowers and armor support to root out enemy casemates, snipers and infantry. The amphibious armor helped silence the Japanese heavy weapons still on the beach. By nightfall, Garapan was in the Marines' hands and they could settle in for a well-deserved C-rations. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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Saipan, scenario #36: Garapon: City Fighting | ||||||||||||
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Holy-moly, don’t overlook this scenario it a tough fight and with different victory condition for each side. City fighting in the Pacific but it is more than that as the Marines must take control of the Garapon city but also the beaches surrounding the city with heavy weapons and the adjacent hill which has a cave causing problems for the Marines below. The terrain is altered a bit but the Marine look to have a powerful armored-Infantry fighting force but if they don’t get their ducks in a row, it won’t matter! The Marines approach from the south in an armor convoy with some Infantry flanking to the right in the fields and jungle and the LVT (A)-1’s & LVT (A)-4’s flanking to the left and in the ocean in some cases. I thought I could just blast a hole through the center with my Sherman, Stuart, Satan, and M3/75’ armor and kept going but the Japanese were not helpless and the nasty 47mm and 75/88 guns had a bite to stay away from. I kept it close until stack of three Japanese units rolled a 2 making a 3X result against a stack of American Infantry and then a similar stack of Japanese rolled a 12 in another situation, not to mention that 47mm AT Gun started taking a toll on the LVT A’s. The Americans did their damage as well, finally taking out the 75/88 gun but after the Japanese score 19 or more points, the best the Americans can do is a draw but I kept playing but the end result was a Japanese Major victory because of 3 or 4 major mistakes as the Americans. I quit with the Japanese having 37 points and the Americans having 17 points. The Americans do not get points for eliminated enemy units in this scenario. A fun one to play, especially if I plan it better next time as the American side! |
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