Pushing Forward Saipan 1944 #30 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 118th Infantry Regiment | |
Japan | 136th Infantry Regiment | |
United States | 106th Infantry Regiment |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Saipan 1944 |
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Historicity | Historical |
Date | 1944-06-28 |
Start Time | 13:15 |
Turn Count | 15 |
Visibility | Day |
Counters | 38 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 82 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 132 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Saipan 1944 | Base Game |
Introduction |
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The initial American advance had bypassed Hell's Pocket after the difficulties encountered there. Now, days later, the 106th Infantry pushed forward into the area once again, hoping the Japanese had moved out. But General Saito's men were not ready to give up these positions just yet. |
Conclusion |
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The 106th advanced and crushed most organized resistance until the troops were pinned by accurate mortar fire and charged by two enemy tanks firing cannon and machine guns. The fire stunned the soldiers and it took almost ten minutes before the Americans were able to fight back effectively. The tank charge killed 12 soldiers including Colonel Mizony, Captain Tarrant and 1st Lieutenant McGreger and wounded 61 soldiers before the tanks were destroyed. The advance was done for the day. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Toothless Tigers | ||||||||||||
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This short scenario fit the bill for a quiet afternoon. Japanese have 6 infantry, 2 of them reduced, 2 HMGs, 3 81mm mortars and a reduced Type 97 tank. They have to hold as much non-hill terrain as possible south of the east-west road on board 82. The US Army attacks this with 8 infantry, 2 of which are reduced, 3 HMGs, a Flame, an Engineer, and 2 81mm mortars, supported by 2x18 OBA. The best way I could see to hold the low ground is to set on the hills and assault down onto the US troops as they approach, and place the HMGs in good spots to fire as far out as possible to inflict some damage at a distance. The tanks were placed to the west in light jungle where he could either use his DF against US troops or add his weight to an assault on the Japanese right. Japanese in assault are usually pretty good, but the step losses they started out with told against them as soon as the assaults started. The US Army managed to get the better of them, even through the loss of the Colonel and subsequent failure of the Captain to pick up and carry on. The rest of the LTs and the Sergeant managed to regroup several stacks of demoralized or disrupted troops, getting them back into the action fairly quickly, something the higher morale Japanese leaders failed to be able to do. By turn 8, the US could no longer fire OBA or mortar since all potential targets were already being assaulted, and it was a matter of feeding in good order troops as soon as an assaulting platoon started having problems. at the end of turn 9, the last Japanese soldier was killed or run off, leaving the Major and 2 LTs to wander the field. With no Japanese OBA and the Japanese mortars having been part of the casualty list, there was no reason to play out anything more. US had eliminated 17 steps, doubling the 8 they needed for a win, and the Japanese had no way to hold onto anything with just the 3 leaders. Great little battle. |
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0 Comments |
Saipan, scenario #30: Pushing Forward | ||||||||||||
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First let me state that the original Japanese victory condition in the design version had them winning by controlling more Valley hexes than the Americans but it was changed in development to controlling more non-hill hexes south of the east-west road which I feel they have very little chance. I believe the most the Japanese can hope for it getting a draw by denying the 8 step loss victory points. The American Army units did eliminate just 8 steps towards the very end to achieve a close victory. The Japanese Type 97 step even survived the battle. A fun scenario for the Americans to play but not the Japanese in this finalized version of this scenario and for that reason alone I will rank my own scenario a 3. I recommend this as a solo scenario. |
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0 Comments |