Saipan 1944
AP Series | Panzer Grenadier |
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Designer | Townsend |
Game Type | Standalone |
Format | Boxed |
Release Date | 2012-11 |
Availability | In Print |
Scenarios | 40 |
Counters | 330 |
Counter Type | Laser-cut |
Maps | 4 |
- JayTownsend on 2013-01-23
- driddle01 on 2020-08-29
Overall Rating, 272 votes |
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3.79
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Standalone Rank: 6 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 20% | Played by 11% | AAR'd by 11% | Medaled by 1% |
Rank | 29th of 168 | 24th of 156 | 19th of 153 | 56th of 94 |
Total | |
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Side 1 | 69 |
Draw | 37 |
Side 2 | 158 |
In June 1944, American Marines and soldiers stormed ashore on Saipan, a large island in the Central Pacific whose possession would put Allied heavy bombers in range of Japanese cities. Three weeks of savage fighting would finally see the island secured. The campaign saw the largest tank battle of the Pacific war, and also its largest banzai charge as almost the entire Japanese garrison (and much of the island's Japanese civilian population) chose death over surrender. |
AFV Rules Pertaining to this Game's Order of Battle |
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19 Errata Items | |
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Ships of opposing sides cannot be in the same water hex. Landing-crafts and amphibious units can be in assaults with ground forces when they hit beaches. (Shad
on 2013 May 06)
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Caves: Units inside caves do not get First Fire on the attackers. The attacker assault gets a -2 column shift for units that are inside the cave only. This means potentially a split column assault resolution similar to direct fire. The side with worst combat results (including Morale checks) must leave cave hex, this includes units in an out of the cave. In such cases the other side gets a Free Shot. (Shad
on 2013 May 06)
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The leader (s) on a LVT 4 only help the unit in the same LVT 4. Leaders can provide morale help to other LVT 4s in the same or adjacent hexes Jay Townsend via Consimworld (Dan_Huffman
on 2020 Mar 18)
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Any LVT A(1) , A(4), and LVT afloat that fail to recover from demoralized state retreat to the map edge. They stay there until at least disrupted or good ordered. Then they can proceed to the beach hexes. (Dan_Huffman
on 2020 Mar 18)
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LVT 4s are open top APC. LVT 4s do not unload their unit into the water after an adverse morale effect. Jay Townsend via Consimworld. Same source as other two errata I submitted. (Dan_Huffman
on 2020 Mar 18)
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Scen 3 |
Japanese Victory Conditions should say: The Japanese win if they eliminate three or more American steps. (JayTownsend
on 2013 Mar 06)
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Scen 7 |
The Japanese setup should say: Enter anywhere on the north, east or south edges of Map 82. (JayTownsend
on 2013 Mar 06)
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Scen 8 |
The scenario uses 32 counters, not the 62 listed in the scenario summary. (Hugmenot
on 2013 May 02)
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Scen 10 |
Hex 0610 is considered on Map 80 for victory conditions. (JayTownsend
on 2013 Mar 06)
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Scen 12 |
The American OOB setup shows a Marines symbol but should be an Army symbol. (JayTownsend
on 2013 Mar 06)
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Scen 13 |
This scenario is 20 turns long, not 10. (JayTownsend
on 2013 Mar 06)
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Scen 15 |
Japanese setup should include at any ocean hex at the end of the sentence. (JayTownsend
on 2013 Mar 06)
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Scen 25 |
Japanese enter anywhere on the north edge of Map 82 on Turn 1 (JayTownsend
on 2013 Mar 06)
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Scen 34 |
Japanese Morale is 7/7, not 3. Japanese Initiative is 3, not 7/7. (t1M0t8yk
on 2014 Dec 25)
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Scen 36 |
The distance between Tinian and Saipan is only 3 miles. (JayTownsend
on 2013 Mar 06)
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LVT 4 is a one step open-topped APC. Any scenarios where units and leaders start loaded on LVT 4's and enter the board via ocean hexes do not activate in the regular manner. While at sea, all LVT 4's activate like AFV's with leaders, and move toward beach hexes. While moving toward the beach hexes they don't need to use all MPs or move in a straight line. Once they are on the beach, they must follow standard activation rules for both land and water hexes. LVT 4's that are destroyed at sea do not trigger leader decapitation. (Shad
on 2013 May 06)
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The A1 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol. (Shad
on 2013 May 06)
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The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol. (Shad
on 2013 May 06)
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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Nations at War - Scenario Appearance Percentages | ||
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Japan |
100%
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Japan |
United States |
100%
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United States |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
58%
|
Inflict Enemy Casualties |
Hill Control |
20%
|
Hill Control |
Entrenchment Control |
20%
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Entrenchment Control |
Beach Control |
18%
|
Beach Control |
Cave Control |
18%
|
Cave Control |
Exit the Battle Area |
13%
|
Exit the Battle Area |
Rural Assault |
10%
|
Rural Assault |
Amphibious Landing |
8%
|
Amphibious Landing |
Urban Assault |
5%
|
Urban Assault |
Road Control |
3%
|
Road Control |
Airfield Control |
3%
|
Airfield Control |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Off-board Artillery |
58%
|
Off-board Artillery |
Entrenchments |
25%
|
Entrenchments |
Caves |
15%
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Caves |
Randomly-drawn Aircraft |
10%
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Randomly-drawn Aircraft |
Smoke |
10%
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Smoke |
Minefields |
8%
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Minefields |
Terrain Mods |
8%
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Terrain Mods |
Illumination |
8%
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Illumination |
Naval Bombardment |
5%
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Naval Bombardment |