Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
Errors? Omissions? Report them!
Mass Action in Kursk Oblast
Stalin's Tanks #6
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 22nd Panzer Division
Germany 27th Panzer Division
Germany 37th Panzer Grenadier Division
Soviet Union 135th Rifle Division
Soviet Union 32nd Tank Corps
Soviet Union 33rd Tank Corps
Soviet Union 34th Tank Corps
Soviet Union 400th Rifle Division
Soviet Union 403rd Rifle Division
Display
Balance:



Overall balance chart for STks006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Stalin's Tanks
Historicity Alt-History
Date 1943-07-27
Start Time 07:00
Turn Count 40
Visibility Day
Counters 787
Net Morale 1
Net Initiative 1
Maps 1: 1, 102, 104, 105, 3, 4, 40, 42, 43, 5, 53, 7
Layout Dimensions 168 x 86 cm
66 x 34 in
Play Bounty 474
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Broken Axis Maps + Counters
Fire and Sword Maps + Counters
Fire in the Steppe Maps + Counters
Burning Tigers Maps + Counters
Stalin's Tanks Base Game
Introduction

Operating together, the heavy KV5, tank-killing T34/57 and close-support T34/95 in theory would allow a Soviet armored force to tackle any potential German foe. Somewhat by default, the Red Army ended up trusting all of these missions to one tank, though development of new heavy tanks continued even after the war.

Conclusion

This is, by far, the largest scenario ever published for Panzer Grenadier. It's actually three large scenarios played side-by-side, and it does not actually use every piece from all four games involved.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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