Panzer Grenadier Battles on December 22nd:
Battle of the Bulge #42 - Trapped! Elsenborn Revised #10 - Elsenborn Ridge
Battle of the Bulge #43 - Ettelbruck Elsenborn Ridge #25 - Elsenborn Ridge
Battle of the Bulge #44 - Martelange and Warnach Winter Soldiers #8 - One Last Attempt
Conquest of Ethiopia #11 - Blood on Amba Tzellere Winter Soldiers #9 - What really Happened at Les Tscheous?
Errors? Omissions? Report them!
White Elephants
Stalin's Tanks #5
(Attacker) Germany vs Soviet Union (Attacker)
Formations Involved
Germany 512th Heavy Panzer Battalion
Soviet Union 32nd Tank Corps
Display
Balance:



Overall balance chart for STks005
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Stalin's Tanks
Historicity Alt-History
Date 1943-07-22
Start Time 08:00
Turn Count 16
Visibility Day
Counters 16
Net Morale 0
Net Initiative 0
Maps 3: 41, 42, 43
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 173
AAR Bounty 171
Total Plays 0
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Meeting Engagement
Conditions
Randomly-drawn Aircraft
Scenario Requirements & Playability
Fire and Sword Counters
Burning Tigers Maps + Counters
Stalin's Tanks Base Game
Introduction

The terrifically slow Tiger met its match in the equally ponderous KV5, each of them counting on their thick armor and huge cannon rather than agility. The Soviet tank had more steel and a bigger gun, but Soviet tank-handling had not yet caught up to that of the Germans in the summer of 1943.

Conclusion

Though the 107mm cannon is powerful, its range is no better than that of the 88mm L/56 carried by the German Tigers. There will be no standing off at long range, trying to pick offthe enemy, for either side. This battle will be decided by an exchange of deadly steel shot.

Additional Notes

The additional PzKw VIe or Tiger counters may be taken from any game that normally has them.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 484

There are alternate versions of the Tiger, available for download from Avalanche Press. Players might find it interesting to experiment on their effect on play.

(plloyd1010 on 2024 Dec 19)

Display AARs (1)

Stalin’s Tanks, scenario #5: White Elephants
Author JayTownsend
Method Solo
Victor Draw
Play Date 2024-11-30
Language English
Scenario STks005

Stalin’s Tanks, scenario #5: White Elephants

After playing my first scenario from Sword and Fire, I had to play a scenario from Stalin’s Tanks which I received with Sword and Fire but I wanted a smaller one this time, as the last scenario a played was much larger, this one was all armor on armor and 16 turns. True, this was hypothetical as the Soviet tanks from this scenario never make it too far from experimental production.

I thought sense the Germans had armor efficiency getting two shots and the Soviets tanks were all RKKA units with only one shot and limited leaders, that the Germans would have an easy task. Random air-support is rolled for each turn, for either side but rarely showed up.

The Soviet’s have KV5s with a very powerful gun and their KV220 have a lesser gun but solid armor. The Germans bring a bunch of Tiger Is. It turned into a race to the center of map 43 and a huge armor clash, steel on steel. The Germans were forced back. The Soviets have a bit more armor 18 steps to 14 steps. Lots of dice on this fast playing scenario but these type of scenarios are fun to play every once in a while. After 16 turns the Soviets lost 12 steps to the Germans 11 steps but they exited 4 steps off the western edge to the Germans exiting none off the Eastern edge. Each side achieve one victory condition for A Draw. A close match that has the potential to go either way.

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