Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Applying Ginger
South Africa's War #15
(Defender) Italy vs Britain (Attacker)
South Africa (Attacker)
Formations Involved
Britain 22nd Armoured Brigade
Italy 132ยช Divisone Corazzata "Ariete"
South Africa 1st Infantry Brigade
Display
Balance:



Overall balance chart for SAWa015
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game South Africa's War
Historicity Historical
Date 1941-11-30
Start Time 12:00
Turn Count 25
Visibility Day
Counters 181
Net Morale 1
Net Initiative 1
Maps 2: DR4, DR5
Layout Dimensions 116 x 88 cm
46 x 35 in
Play Bounty 212
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Hill Control
Rural Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Desert Rats Maps + Counters
South Africa's War Base Game
Introduction

Lt. Gen. C.W.M. Nome of XXX Corps was determined to use his mobile forces to take back the Axis gains of the previous day, and in particular to dislodge Ariete from the Sidi Rezegh escarpment. Two battered armored brigades would be amalgamated to spearhead the assault from the south, and after some discussion with Bernard Freyberg of the New Zealand Division, Norrie decided that the South Africans would swing round and follow up from the east. Norrie repeatedly ordered the brigade into action, and just as often Dan Pienaar found reasons to do nothing. Norrie finally handed over his corps command to Strafer Gott and drove to the South African headquarters to personally "apply ginger" to the Boer general.

Conclusion

The Italians fought off repeated attacks by the British combined armoured brigade, which reported that it desperately needed infantry support. After confronting Pienaar and finding no satisfaction โ€” the South African agreed with everything his corps commander said to his face, yet issued his orders in Afrikaans (which Norrie did not speak) without telling his troops to move forward โ€” Norrie climbed into his command car and took over the lead South African battalion, attempting to bring them into the battle zone by sheer force of personal will. Even then he could not get them into place in time, and the British attack faltered. The intricate political nature of the war in North Africa prevented Norrie or his chiefs from simply firing Pienaar on the spot, which they clearly itched to do, and as so often happens in other walks of life the brigade commander kept his job and was even praised by his government.

Additional Notes

There are not enough trucks in Desert Rats for this scenario. Use British and German trucks from DR, and supplement them with 10 trucks from other games.

You can use Italian trucks from Afrika Korps. Use British and Indian trucks from Desert Rats and Cassino '44, or British and German trucks from Desert Rats and Afrika Korps for the South African trucks.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC โ€“ Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Foot
  • Motorized
Italy Order of Battle
Regio Esercito
  • Mechanized
  • Motorized
South Africa Order of Battle
Army

Display Errata (4)

4 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 104

Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor).

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!
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