Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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In Vain
Road to Dunkirk #38
(Defender) Germany vs Britain (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RtDk038
Total
Side 1 1
Draw 1
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game Road to Dunkirk
Historicity Historical
Date 1940-06-04
Start Time 03:45
Turn Count 21
Visibility Day & Night
Counters 23
Net Morale 0
Net Initiative 2
Maps 1: 124
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 142
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Hidden Units
Off-board Artillery
Smoke
Scenario Requirements & Playability
Road to Dunkirk Base Game
Introduction

While newly-arrived French tanks attacked along the slopes of Mont Caubert, the 153rd Brigade, on the extreme left, would attack south-eastward and capture Grand Bois on the spur overlooking Cambron. The main objective was the destruction of two 88mm guns emplaced south of Cambron and aimed at the Allied armor attacking Mont Caubert. Brigadier George Burney entrusted the operation to the 1st Gordons.

Conclusion

The 1st Gordons proceeded to clear a stubborn enemy from well-concealed machine-gun posts amid the trees and thick undergrowth of Grand Bois. Before noon, the Gordons reached the high ground on the south-eastern edge of the woods and, although they had taken their first objective, they remained ready to go further. They had killed more than 50 Germans and had taken many prisoners at the cost of 40 killed and wounded. The battalion waited for orders to resume the advance, but no such orders came. The failure of the main attack against Abbeville bridgehead had left their right flank exposed so they had to withdraw, giving up all the ground they had won.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Britain Order of Battle
Army
Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)

Display AARs (1)

Searching for the 88
Author leonard (Britain)
Method Face to Face
Victor Draw
Participants unknown
Play Date 2020-04-23
Language English
Scenario RtDk038

Northwest of Abbeville, there's a wide plateau between Moyenneville and the Mont Caubert heights. On the north side of the plateau, terrain drops steeply in Cambron. The plateau was a real killing ground being defended by a few 88mm AA guns (La croix qui corne, château de Cambron, Mont de Caubert). The French Somua tanks suffered greatly from these so the Scots were sent through the woods to reduce the German resistance. They were the only ones to reach their objectives, clearing the Bois de Cambron and threatening the AA guns but, in the end, they had to withdraw because their right flank remained open. I've played the scenario with a novice to teach him the rules and tactics. It was quite fun with a lot of terrible dice rolled in assault in the woods. My Scots suffered from catastrophic loss (decapitation) and very slow progression against pesky German HMGs. I took the precaution to send one of my leaders forward, as a scout, to find the location of the 88 battery (hidden). However, while my infantry platoons were embroiled in long assaults in the woods, the leader-scout was unable to find the AA guns before the very end of the game. In the end, I had just two turns of artillery (2 X 13) against the 88 to attempt to destroy it (bombardment on column 30) but both dice were 7: no result at all !! On the other end, I succeeded to kill many Germans in assault combat (lost 9 units) while keeping my own losses at 4 steps. We also had two random events ; one British aircraft and one German Stuka but both were unable to see any target. Since I managed to control one of the two trails and keep my losses under 6 steps, the game was a draw. Good fight !

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