Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Most Unpleasant
Road to Dunkirk #35
(Attacker) Germany vs Britain (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RtDk035
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 940
Parent Game Road to Dunkirk
Historicity Historical
Date 1940-05-29
Start Time 20:30
Turn Count 14
Visibility Day & Night
Counters 41
Net Morale 0
Net Initiative 1
Maps 2: 120, 122
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 151
AAR Bounty 227
Total Plays 3
Total AARs 0
Battle Types
Rear Guard
Conditions
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Road to Dunkirk Base Game
Introduction

May 29 was a vital day for the BEF’s withdrawal. To cover the divisions that threaded their way back to Dunkirk, 3rd Division held the line between Noordschote and Poperingen. The Germans launched furious attacks supported by heavy shelling and aimed at closing the BEF’s escape route. The history of the Royal Ulster Rifles records that the day spent at Woesten was one of the most unpleasant experienced by the 2nd Battalion. As the battalion started to thin out in preparation for withdrawal to the Dunkirk perimeter, the Germans struck.

Conclusion

As the Rifles prepared to move out, the weight of artillery falling on the battalion’s positions increased and machine-gun fire began to fall around the trenches, making any movement above ground dangerous. At 2030 German infantry rushed the Rifles’ positions in a concentrated assault. The withdrawal became a series of confused running battles in the fading light, but every section held its position until the time laid down for “final abandonment.” One isolated forward and under-strength platoon was saved by a splendid action by a carrier section of 2nd Lincolns, which came forward and having destroyed two enemy machine-guns, lifted the riflemen back. The Lincolns’ carriers completed the day’s work by ambushing a party of enemy motorcyclists, and the Rifles’ main body continued on its way towards the sea.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
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