Most Unpleasant
Road to Dunkirk #35
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(Attacker)
Germany
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vs |
Britain
(Defender)
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|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
3 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
3 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 3 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Road to Dunkirk |
Historicity |
Historical |
Date |
1940-05-29 |
Start Time |
20:30 |
Turn Count |
14 |
Visibility |
Day & Night |
Counters |
41 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
2: 120, 122 |
Layout Dimensions |
86 x 28 cm 34 x 11 in |
Play Bounty |
151 |
AAR Bounty |
227 |
Total Plays |
3 |
Total AARs |
0 |
Introduction
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May 29 was a vital day for the BEF’s withdrawal. To cover the divisions that threaded their way back to Dunkirk, 3rd Division held the line between Noordschote and Poperingen. The Germans launched furious attacks supported by heavy shelling and aimed at closing the BEF’s escape route. The history of the Royal Ulster Rifles records that the day spent at Woesten was one of the most unpleasant experienced by the 2nd Battalion. As the battalion started to thin out in preparation for withdrawal to the Dunkirk perimeter, the Germans struck.
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Conclusion
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As the Rifles prepared to move out, the weight of artillery falling on the battalion’s positions increased and machine-gun fire began to fall around the trenches, making any movement above ground dangerous. At 2030 German infantry rushed the Rifles’ positions in a concentrated assault. The withdrawal became a series of confused running battles in the fading light, but every section held its position until the time laid down for “final abandonment.” One isolated forward and under-strength platoon was saved by a splendid action by a carrier section of 2nd Lincolns, which came forward and having destroyed two enemy machine-guns, lifted the riflemen back. The Lincolns’ carriers completed the day’s work by ambushing a party of enemy motorcyclists, and the Rifles’ main body continued on its way towards the sea.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
- APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
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3 Errata Items |
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All Bren carriers should have a movement value of 7.
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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