The Hell of Boulogne Road to Dunkirk #22 |
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(Attacker) Germany | vs |
Britain
(Defender)
France (Defender) |
Formations Involved |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Road to Dunkirk |
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Historicity | Historical |
Date | 1940-05-24 |
Start Time | 15:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 78 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 119 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 158 |
AAR Bounty | 227 |
Total Plays | 3 |
Total AARs | 0 |
Battle Types |
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Entrenchment Control |
Conditions |
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Entrenchments |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Road to Dunkirk | Base Game |
Introduction |
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In total disarray, remnants of the 2nd Welsh Guards converged on the quays in Boulogne after others escaped by ship. Denied evacuation to England, they were ordered to stand fast instead and took positions in the railway station under cover of the trucks and carriages of two motionless trains. Meanwhile the French, exasperated by the precipitous British departure, fought tenaciously to defending the city’s high citadel. |
Conclusion |
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The Germans finally realized that not all the Allied troops had escaped, and opened fire with small arms, machine guns and tank cannon. Meanwhile, the French garrison stood behind the 10-meter-high ramparts of the medieval citadel, on the city heights. German artillery, mortars and heavy flak guns came forward, firing directly against the walls. Both Allied strong points continued resisting despite repeated assaults, refusing surrender demands as the hours passed. As darkness fell the Germans still hammered at the walls of the citadel and the quays of the harbour. The city’s fall would have to wait until final surrender, early the next morning. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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