Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Calais Perimeter
Road to Dunkirk #21
(Attacker) Germany vs Britain (Defender)
France (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RtDk021
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Road to Dunkirk
Historicity Historical
Date 1940-05-24
Start Time 08:00
Turn Count 16
Visibility Day
Counters 53
Net Morale 0
Net Initiative 1
Maps 1: 119
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 150
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Road to Dunkirk Base Game
Introduction

Ordered to hold Calais, troops from Queen Victoria’s Rifles along with assorted troops from the French garrison had responsibility for blocking the main roads into the city. A motorcycle battalion, the Queen Victoria’s Rifles did not actually have any rifles (they carried pistols instead), and had to scrounge weapons upon their hurried arrival from England (the motorcycles never made it across the Channel). They spent the night digging in, building a roadblock from a double line of railway trucks and gathering more troops from scattered small British units. At dawn, some figures approached carefully along the railway tracks. The British opened fire and the attackers fell to the ground.

Conclusion

As mortar bombs came whistling down and German infantry advanced, the forward British platoons withdrew to strengthen the line held along the town’s old ramparts. Both sides deployed snipers; the well-trained sharpshooters of the 60th Fusiliers killed a dozen Germans. Making good use of the abandoned railway wagons, the British blocked the level crossings and bridges to defend the embankment.

Tenth Panzer Division’s staff expressed surprise at the hot reception; one German company had six men killed and the same number seriously wounded in the fighting in front of the bastions. Several light tanks were lost, with two of them burned.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Misc
  • Towed
France Order of Battle
Armée de Terre
  • Leader
  • Towed
Germany Order of Battle
Heer
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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