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Overall Rating, 5 votes |
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3.6
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Scenario Rank: 353 of 940 |
Parent Game | Road to Dunkirk |
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Historicity | Historical |
Date | 1940-05-27 |
Start Time | 05:00 |
Turn Count | 6 |
Visibility | Day |
Counters | 27 |
Net Morale | 0 |
Net Initiative | 3 |
Maps | 1: 120 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 138 |
AAR Bounty | 165 |
Total Plays | 5 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Off-board Artillery |
Severe Weather |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Road to Dunkirk | Base Game |
Introduction |
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Huppy is a very old village on the Abbeville road, bordered by large hedgerows enclosing apple orchards. The houses sit behind the orchard, and from a distance the town appears to be a wooded oasis in the open cultivated fields through which it must be approached. That town was the location of the first French-British combined operation in the Somme sector. The Allies hoped to crush the German Abbeville bridgehead and prevent any further exploitation into the heart of France. The odds were clearly in favor of the Allies with a large number of tanks to throw against a defense manned solely by infantry. However, French commanders directed British attacks without any consideration for the armored division’s potential. |
Conclusion |
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The lightly-armored British tanks were fast but had never been intended to break through enemy defenses. A lack of French artillery support delayed the planned attack, but the 10th Hussars did not receive the message. About 30 tanks charged the village in the foggy morning. It was an hour of glory for the numerous 37mm PaK hidden among the hedges and trees. Corporal Brinckforth, a baker in civilian life, became a German national hero and won the Ritterkreuz when he personally destroyed more than 10 British tanks. In the end, about 20 tanks were destroyed in the brief and wasted assault. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9. (plloyd1010
on 2024 Aug 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Road To Dunkirk, scenario Fourteen: The Baker’s Glory | ||||||||||||
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Road To Dunkirk, scenario Fourteen: The Baker’s Glory A six turn fast and furious or bust scenario. There is only one thing the British can do to win this scenario in 6 turns, rush up adjacent to the enemy units and take your lumps and hope you survive and activate first in the next turn. Well the Germans rolled well on their anti-tank fire. According to the victory condition the British only achieve 4 points while the Germans achieved 13 points and the victory. This scenario needs 3 or 4 more turns to give the British a chance. |
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0 Comments |
The baker and the British Casseroles ! | ||||||||||||||
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It’s one of the first scenarios I’ve designed for Road to Dunkirk since it’s such a wellknown action, prelude to the Abbeville battle. Actually, I’ve played it two times, face to face, with two different German opponents. In the first play, the German set up all his forces in the village of Huppy. I rushed my casseroles (mainly MkVIb tankettes) at him but some dice rolls later many casseroles had became smoking wrecks and the casualty tally made German victory quite certain. Very historical… On the second match, the German player hid a 37mm AT gun platoon in the southern town, along the road. This time, I made a more cautious approach sending forward the thicker armoured tanks first. The British A13s entered in assault with the German gun but failed to destroy it before the end of the game (6 turns only). The rest of the tanks then charged (but they are so slow !) the village, removing most German victory points for town control. However, despite some success, the British failed to destroy any German unit and since some of the casseroles were burning again, the victory was again for the Germans. The scenario is an interesting puzzle for the British player : you keep wondering how to do it best to reach a draw or what seems an impossible victory. My original version of the scenario did not include « efficient fire » of the German AT guns and this could help the British a lot ! I keep to find the scenario quite interesting and fun but it is too unbalanced. So, I gave it a 3. |
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0 Comments |