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Overall Rating, 15 votes |
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3.2
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Scenario Rank: 638 of 940 |
Parent Game | Road to Dunkirk |
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Historicity | Historical |
Date | 1940-05-11 |
Start Time | 18:30 |
Turn Count | 10 |
Visibility | Day |
Counters | 20 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 124 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 127 |
AAR Bounty | 153 |
Total Plays | 16 |
Total AARs | 4 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Prisoner Capture |
Conditions |
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Anti-infantry Wire |
Entrenchments |
Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Road to Dunkirk | Base Game |
Introduction |
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The 51st Highland Division had moved to the Saar front to defend the border with Germany, in French territory some eight miles ahead of the Maginot Line. On 10 May German infantry attacked their forward positions, probably as a feint to fix as many Allied troops as possible in that otherwise quiet sector. B Company of the 4th Black Watch was holding positions at Betting when it came under attack. The enemy was supported by a “box barrage” which prevented the arrival of reinforcements. Lt. Col. R.C. Macpherson, commander of the 4th Battalion, Black Watch, ordered 2nd Lt. A.S. Chambers and the Lothians’ tank troop to advance to Betting and aid Post Number 9. |
Conclusion |
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Chambers’ tanks went into action in the area around Grossenwald woods. He was ordered to move his troop around the left of the woods and try to outflank any enemy patrol or machine gunners lying out in front of the woods. Carriers from the Black Watch were to carry out the same operation on the right. However the ground in front of the Grossenwald proved too wet in places even for the light Mark VIb tanks. One tank was bogged down 20 yards from the wood and another had both tracks blown off some distance out from the wood and in full view of the German outposts. The carriers’ action eventually forced a German retreat but it was not a good start for the British tanks. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 1 |
Rotate map config 180° clockwise (leonard
on 2019 May 19)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced. (Shad
on 2010 Dec 15)
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The Mk VIb in Road to Dunkirk were printed with a movement factor of 5. The piece should have a movement of 9. (plloyd1010
on 2024 Aug 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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Run Herr Forrest Run | ||||||||||||||
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This is an interesting scenario depicting a prisoner grab by the Germans. Both sides have little resources so thinking through their use is important. I played the Germans and planned to block the trail into Betting with a platoon, the HMG and the wire. The other platoon was set up east of Betting to make the POW grab. The enemy attacked towards my blocking position to clear it and on a lucky roll, I killed and adjacent step and gained POWs. Thus, I had to assault Betting to prevent them from opfire as I ran the infantry platoon with the POW around the town to head east for the Major VC. meanwhile the assault whittled down the Brit defenders. The enemy tried to reinforce the assault hex with his tank platoon, but a random event mired it just like in the real battle. I rated this a five because of its different nature than most PG scenarios. It is tough to pull of actions like patrolling and POW grabs, so my hat is off to the designer for making such a scenario. |
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3 Comments |
Dead Boche Patrols | ||||||||||||
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I played this one before against a human and won as the Germans by getting the POWs off the board. I thought that the brits should have a good chance at winning this one due to their firepower and mobility. With the new PG-HQ rules allowing one human v. human play and one solo play to be reportable, and this being a quick and small scenario, I figured let's have a go at it. The brits set up ready to assault forward with their main force while defending Betting. they got a 1--2-1 LTC and put him in betting and this paid off. The Germans set up with an infantry platoon and wire blacking the road through the woods with an HMG overwatching the road to betting. The capturing force was an infantry platoon and engineer platoon with a leader. The brits were able to get the mechanized force up to reinforce betting and the Germans go clobbered there by massed UK fire. the brit dismounted force with the tank platoon dealt with the Germans on the hill. The German firepower slowed this attack but the Germans, though, were forced to come out and attack and try to survive on the road. They didn't. In the end all there was left was one German officer with the brits suffering no casualties. |
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2 Comments |
The First Game (for my son, age 8) | ||||||||||||||
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Son: I really liked how the troops have range numbers and attack power. I also liked how the tanks have armor and cannon power. What I don't like is when you get a tie on the initiative roll and crazy things happen. The battle was fun and it was very interesting to me. I really liked it. We had a lot of assaults in the battle. Most of the British troops were disrupted and it was very exciting. Thank you for reading! And I'll maybe play again. (Shad: Germans elected not to set up between the two towns, fearing the British AFVs. This proved to be a mistake as the British AFVs quickly caught up and relieved the isolated British platoon before the Germans could finish off the assault. A good scenario for a short evening. Would like to play again with roadblock tactics.) |
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0 Comments |
Hopefully a quick grab! | ||||||||||||
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The entirety of the "problem" was to grab off that Infantry unit in Betting and spirit him off before the reinforcements come up. Unfortunately this was not to be and with the Armored units sweeping through the forest and flanking the Germans, there wasn't much the Germans could do about it. |
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0 Comments |
You gave it a 5, Felipe a 1. That speaks volumes to each of your satisfaction.
I have to disagree with my honorable and clever opponent as this game is virtually unwinnable for the British side against an able German player that is at the top of his game. Tragically, my quick-thinking opponent was at the top of his game, today . . .
In spite of my rating this on as a 1: this is an interesting scenario to play solo, as there is sufficient British mobility to make this a very close contest -- with a considerable amount of luck -- and it is a harder pull for the Germans to achieve a victory.
"That speaks volumes to each of your satisfaction."
Well, all I can do is paraphrase Prince in his song "When Doves Cry:"
"Maybe you're just like my mother She's never satisfied (She's never satisfied) Why do we scream at each other..."