Czech Mate Road to Berlin #74 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 19th Panzer Division | |
Germany | 8th Panzer Division | |
Soviet Union | 42nd Guards Tank | |
Soviet Union | 5th Tank Brigade |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-05-06 |
Start Time | 07:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 84 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 16, 21 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 105 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Meeting Engagement |
Rear Guard |
Road Control |
Rural Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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With the war rapidly coming to a close, the Red Army fought to take Europe's last great capital, Prague, before the Americans could seize it and to cut off German troops trying to make their way west. To keep the corridor open to the west, remnants of several panzer divisions met the advancing Soviets head-on southeast of Prostejov in Moravia. |
Conclusion |
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The Germans kept their corridor open, allowing civilians and shattered remnants of assorted military units to stream to the west. With Hitler dead and the political situation confused, the Wehrmacht ended its days fighting out of habit more than conviction. |
Additional Notes |
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G2 note: The book says the 42nd Tank Brigade was present. This is very unlikely since it was disbanded January of 1943. That is why the 42nd Guards Tank Brigade has replaced it. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter. (Shad
on 2010 Dec 15)
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Road to Berlin, Scenario #74, Czech Mate | ||||||||||||
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In my delirium to get a turn or two in last night, I waited far too long to unload my German transports and a number of them got to close to the Russian T-34C’s & T-70’s, blown up with passengers. We’ll see if the German can recover enough to continue one of their last full scale advances of the war. I guess that is about the biggest error you can make in PG but I think I still have enough left to do the job, we’ll see. I noticed that Armored Cars are tough to use in late war battles, with the low armor protective factors. It's better to use them with Infantry or behind enemy lines but always away from AT guns & Tanks. I lost all my German Armored Cars but they were useful in taking out a couple of enemy steps. Kind of an anti-climatic AAR, the Germans came away with a total victory even with the set-back in the beginning. I think this scenario favors the German but never the less, a very fun scenario to play. I finally got to push around those Russian T-70’s counters I was longing for all these years. I think they will do better in 1942-43 scenarios against Pz III’s then the 1945 scenarios against Panthers. It kind of reminds me of situations in the Battle of the Bulge with Stuarts and against Panthers. |
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