Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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She-Wolves of the SS
Road to Berlin #73
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 102nd SS Heavy Panzer Battalion
Germany 35th SS and Police Grenadier Division
Germany Kurmark Panzer Division
Germany Ravensbruck camp guards
Soviet Union 54th Guards Rifle Division
Display
Balance:



Overall balance chart for RtBr073
Total
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Road to Berlin
Historicity Historical
Date 1945-04-27
Start Time 10:00
Turn Count 40
Visibility Day
Counters 101
Net Morale 0
Net Initiative 3
Maps 4: 15, 17, 18, 21
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 125
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Breakout
Exit the Battle Area
Rural Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

In the Spree Forest south-east of Berlin, Gen. Theodor Busse's Ninth Army had been cut off by the rapid advance of the Soviet 1st Ukrainian Front. "History and the German People," radioed Adolf Hitler, "will despise every man who in these circumstances does not give his utmost to save the situation and the Fuhrer." Busse, loyal up to this point, instead ordered his troops to break out westward towards the Twelfth Army's lines, after which both groups would head westward to surrender to the Americans. In legalistic terms, perhaps Busse did not disobey his commander in chief: riding on the ten Royal Tiger tanks that lead the attack were SS women guards from the Ravensbruck concentration camp, wearing black skirted uniforms and wielding submachine guns.

Conclusion

Soviet artillery fire wreaked massive casualties on the attackers, who suffered an unknown but surely enormous number of dead (decayed corpses are still found in the Spree Forest). Despite the female fanaticism, the attackers fell back into the forests to try again and again to break free. About half of those trapped in the forest eventually slipped through Soviet lines to give themselves into American captivity.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Foot
  • Motorized
Schutzstaffel
  • Mechanized
Soviet Union Order of Battle
Army (RKKA)
  • Leader
  • Mechanized
  • Towed
Guards

Display Errata (4)

4 Errata Items
Scen 73

All Guards RIF are actually INF.

(PG-Tank Dude on 2010 Apr 30)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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