Seelow: Fort Apache Road to Berlin #64 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 102nd SS Heavy Panzer Battalion | |
Germany | 303rd "Doberitz" Infantry Division | |
Soviet Union | 1st Guards Tank Brigade |
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Overall Rating, 2 votes |
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2
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-04-17 |
Start Time | 06:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 113 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 2: 19, 21 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 111 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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While fighting raged on the heights to the northwest, the First Company of the SS 502nd Heavy Tank battalion had become separated from the rest of the German defense. Clinging to the town of Dolgeln, the Tigers attracted numerous stragglers from the shattered 303rd "Doberitz" Infantry Division and other units, including a startling number of light anti-aircraft guns and crews. |
Conclusion |
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With hot shooting by the Tigers, the motley collection of Germans hung on for the entire day despite repeated massive attacks by the Soviets. When darkness fell the Germans withdrew behind the Kurmark Panzer Grenadier Division's new line to the west. One of the few clear German successes on the bloody day, it wouldn't be enough to change the overall outcome. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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All Guards JS-IIs should have AT fire values of 8-8. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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Too Many Ivans |
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Three Russian Guards counters (Eng, 82mm, SMG) were missing from mix so regular units had to be substituted. Russians have large advantage in units and simply ran over German defenders. Germans may have been able to hold out longer with a better defensive setup, but Russians had more than enough firepower to quickly eliminate the few good units the Germans had. A Sturmovik attack, a flank JSII shot, and an infantry assault in a town quickly eliminated the Tiger II's and the Luftwaffe 88mm didn't last much longer. It might be worth trying again, but the Soviets will hold a decided advantage regardless. |
0 Comments |
A solo effort at best. | ||||||||||||
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After looking for a scenario I could play solo, this one stood out as one that would look interesting as I would never play FTF. Why? The balance is so tilted toward the Soviets that only a player that wanted to lose would pick the Germans in this scenario. The Soviets have everything, total numbers of troops, tanks, morale, OBA and even aircraft. The Germans have nothing to stop the Germans expect the luck of the dice. But I played anyway. With the setup the Germans are in the towns and woods and the Soviets need to root them out an capture all woods, hills and towns. The Soviets can enter the board on the north, south and east edge. Let the Soviet steamroller commence. 6:00am the Soviet have three pronged attack, in the south a battalion of Soviet T34-85s with a reinforced assault company move to capture the hill and town and 21/0710. The company advances on the hill to attack an SS 20mm AA gun while the tank battalion move to the west of the hill to avoid the King Tiger in the town at 21/0710. To the east on board 21 a second reinforced assault company and a battalion of JS-IIs move to attack the woods and town in 21/0704. Heavy German op fire disrupt/demoralize the advancing Soviet Guard units. The JS-II's maneuver to avoid the King Tigers lurking in the woods to the south of the town. To the north a third reinforce assault platoon move to attack the town at 19/0507. There advance is slow due to the advancing in the south and east having priority. An the last advance is from the east on board 19 a company with assault guns move to clear a small woods hex then turn north or south to assist on the other assaults. Within the first hour the Soviets capture the hill on board 21 and destroy the King Tigers in the town of 21/0710. Aircraft play a key part of this, tank killing IL-10 appear and are able to score a step lose on the Tigers. They are followed up with the assault company that is able to lock the tank in assault while JS-II's destroy them from a distance. German SS units supporting them as hit with OBA and quickly demoralize and flee. To the east German Op fire has more effect disrupting and killing several Soviet INF units, but the Soviets are able to close on the defending Germans and assault the town. Meanwhile the other German King Tiger is lock in assault and Soviet tanks look to kill them. German AA guns rattle away at the Soviets but OBA start to disrupt and demoralize them so that the assault teams can get into the town. German 88mm provides supporting fire but this activity draws aircraft to the gun eventually disrupting the gun. Later OBA is able to destroy the lone significant gun. By the second hour the Soviets tanks from the south starts to move pasted the town at 21/0710 and head north, as the assault teams finish off the defending SS. Germans stubbornly hold the town at 21/0703 but the Soviets slowly push into the town as OBA pounds the defending AA guns. Soon the defenders are fleeing and the Soviets have the town. The Germans are isolated in a woods to the north of the town and poised to be surrounded and captured. In the north the Soviets start to advance to the towns 19/0507 German OP fire from AA guns is very effecting disrupting and demoralizing the advancing troops. The company of assault guns and INF clear the woods and turn north to attack the town at 19/0507. Air attacks and OBA destroy more German infantry units without much response from the Germans. At this point, the game was over. The Germans could not respond to any of the attacks. |
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0 Comments |