Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Seelow: The Tank Battle
Road to Berlin #55
(Defender) Germany vs Soviet Union (Attacker)
Formations Involved
Germany Muncheberg Panzer Battalion
Soviet Union 11th Guards Tank Brigade
Display
Balance:



Overall balance chart for RtBr055
Total
Side 1 5
Draw 0
Side 2 2
Overall Rating, 7 votes
5
4
3
2
1
3.14
Scenario Rank: 676 of 940
Parent Game Road to Berlin
Historicity Historical
Date 1945-04-16
Start Time 10:00
Turn Count 24
Visibility Day
Counters 22
Net Morale 0
Net Initiative 0
Maps 2: 17, 19
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 84
AAR Bounty 159
Total Plays 7
Total AARs 3
Battle Types
Inflict Enemy Casualties
Conditions
Off-board Artillery
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

The Soviet plan for the battle on the Seelow Heights called for the rifle divisions to break through the German lines, with the tank brigades assembled behind them to enter action later. The Soviet 8th Guards Army sent the tanks in early, getting them entangled with the infantry and the remaining German defenders. But soon they began to grind forward, and found experienced German armor reserves awaiting them.

Conclusion

Capt. Hans Zobel's small battalion shop up the first Soviet tanks to appear in front of them, and claimed 50 destroyed by the time 11th Guards Tank Brigade pulled back in exchange for four tanks lost. Experienced German units could still fight well and inflict serious losses on the Soviets, but they had yielded up the last good defensive terrain before the enemy reached the outskirts of Berlin.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
Soviet Union Order of Battle
Guards
  • Foot
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (3)

To the Last Die Roll
Author Blackcloud6
Method Solo
Victor Germany
Play Date 2011-04-10
Language English
Scenario RtBr055

PG RTB Scenario 55: "Seelow: Tank Battle" depicting a T-3585 Bn with two SMG Infantry companies trying to exploit a breakthrough from Seelow; Trying to stop them are just two Panther and two Tiger platoons. The Germans set up in the middle of the board spread out in the fields for cover. The Russians decided to go across the north portion of the board to attack the panther platoons and getting their SMG platoons. They got hammered by the expert German tank fire and lost a good many T-34/885s getting to the woods. The Tigers in the South moved north onto board 19 to box in the Russians into a kill sack. But the Russians got their infantry dismounted and started to close on the Panthers who withdrew wot the south under cover of the Tigers. By this time the Germans had reached the 16 "steps" needed to win and the Russians had killed nothing.

But the Russians got in behind he Germans with tanks and cut off their path to the close terrain. And they started killing the Panthers. The Germans had to head east to circle around the Russians who cut off the road and closed with a Tiger platoon and killing it. Soon the Germans were in a bad positions and cut off. The Russians closed with the remaining forces and started killing them one by one until a half step German Panther Platoon was left in the north surrounded on the last turn. But the Russians could not kill it with three AT shots and an assault. Germans win by a hair!

Losses: German: 3 Steps of Panthers; 4 steps of Tigers Russians: 17 Steps of T38/85; 5 SMG.

This one looked to be a blow out early on, but keeping the Russians in the game for at least a draw made it a very exciting game that went down to the very final combat die roll.

I was going to rate this a 3 or 4 as it was looking like a German cake walk. But as long as the Russians can cause damage, keep them in the fight, they were so close to spoiling a German victory and that was exciting. I won't go with a 5 though as I think it is very tough for the Russians to win.

Two pictures here:

http://www.facebook.com/album.php?aid=2082049&id=1274120258&l=bad4864007

or here

http://talk.consimworld.com/WebX?14@222.HsIgca2DdFU.45@.ee6fd1c/5342

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Road to Berlin, Scenario #55, Seelow: The Tank Battle
Author JayTownsend
Method Solo
Victor Germany
Play Date 2010-01-01
Language English
Scenario RtBr055

Before I take on Seelow Height: The Center, I had get the Tiger Tank thing out of my system and I played the much smaller very fast playing time #55 Seelow: The Tank Battle. The only strategy I could think of for this scenario; was to go for bust with the Russians, Charge every T-34/85 & SMG Infantry unit at those Tigers & Panthers and hope for good die rolls. It didn't happen, I only took out one step of Tiger’s but lost all my T-34/85's and a good chunk of my SMG/INF before I gave up, with a hands down German victory.

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Predictable Bloodbath
Author vulcan558
Method Solo
Victor Germany
Play Date 2015-03-29
Language English
Scenario RtBr055

I haven't played any PG in a while, so this was a simple one to ease me back in. A predictable German triumph as armour efficient Tigers and Panthers carved up the hapless Reds. Called it at Turn 7 as there were hardly any Russians left. This is probably one of the most lopsided scenarios I have come across, but a fun half hour anyway.

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