Flemings Sabred Road to Berlin #38 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 27th SS Volunteer "Langemarck" Grenadier Division | |
Soviet Union | 16th Guards Cavalry Division |
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Overall Rating, 3 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-02-19 |
Start Time | 08:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 51 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 2: 15, 17 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 94 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Rural Assault |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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The Germans had planned to launch Operation Winter Solstice on 16 February, striking the Soviets in the flank as they advanced on Berlin and hoping to isolate their armored spearhead. Col. Gen. Heinze Guderian's bold plan might have had a small chance of success, but Adolf Hitler diverted all but one of the crack, full-strength panzer divisions slated for the operation to Hungary. Then Joachim Ziegler, the stunningly incompetent commander of the 11th SS "Nordland" Panzer Grenadier Division, jumped off his attacks a day early. The attack gained very little ground and within a few days the Soviets were on the counter-attack. |
Conclusion |
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The Soviets swept over the Langemarck Division, a formation of Belgian volunteers, with little trouble. In other sectors the Germans put up much fiercer resistance, and the attack was halted for two weeks while heavy rains made operations difficult. When the Soviet offensive resumed, they would sweep to the Baltic coast with little difficulty. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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fun with cavalry | ||||||||||||||
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This was the first time I used cavalry in PG. Rich set up his Flemish SS distributed relatively evenly among the six town hexes on board 17 and dug in to a few hexes adjacent. An exception were his mortars, which he set up in the woods north of the bigger town. The strong AT guns were in the big town, and the weaker AT guns were in the small town. He also set up a Leutnant "Ubermensh" (10-1-1) next to the small town. My plan was to move in from the southwest, occupying the town on board 15 and hide the cavalry in the forest. Armor would approach the small town, using it to screen the strong Flemish AT gun in the big town. I'd use the armor and abundant Soviet OBA to soften up the small town defenders until I'd pull the trigger on the cavalry to take the town. The first part of the plan worked well. In fact, perhaps better than expected, since I got off lucky shots killing Leutnant Ubermensch and destroying the weaker AT guns. By around turn 10 the Flemish defenders of the small turn were all disrupted or demoralized, so I moved the cavalry out. The problems were well-placed HMGs in the bigger town and the large targets that are cavalry. My cavalry charges worked to some extent, but I took heavy casualties. Rich was also able to reinforce with fresh troops along the road connecting the towns. After 17 turns I had the upper hand in one town hex of the smaller town of board 17, and the Flemish defenders of the other town were in bad shape. However, I had taken too many casualties. Step losses stood at 14 Flemish and 7 Soviet. We figured it was very unlikely in three turns that Rich would kick me completely out of the small town, and I would eliminate eight more Flemish steps without losing another. So we agreed to a draw. I look forward to playing cavalry again. They were fun. Seems like a rural assault is where they would really shine. |
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