Gran Intermezzo Road to Berlin #37 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 44th Infantry Division | |
Germany | 503rd "Feldherrnhalle" Heavy Panzer Battalion | |
Soviet Union | 25th Guards Rifle Division |
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Overall Rating, 3 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-02-19 |
Start Time | 23:30 |
Turn Count | 20 |
Visibility | Night |
Counters | 73 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 17, 20 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 100 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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River Crossing |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Severe Weather |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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The fall of Budapest on 11 February had released a number of Soviet formations, which gathered north of the Danube. Operation South Wind was designed to throw them back over the Gran River, and by achieving surprise the Germans did just that. The attack continued, with a daring night assault on a small Soviet bridgehead at Kemend, about six kilometers north of the Gran's junction with the Danube. No other bridges stood between Kemend and the bigger river, making it a key German goal to seal off this potential invasion route. |
Conclusion |
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Soviet minefields stopped the German attack cold, as the Tiger commanders proved unwilling to advance until the engineers could assure them of mine-free routes. The fighting along the Gran would continue for another week, presaging even more combat in Hungary for Germany's rapidly-dwindling elite forces. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Gran Intermezzo RTB #37 or Dance of the lumbering Tiger |
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The Allies set up in a forward position with mines around the western most village. The mines were set in an attempt to channelize the Axis movement. It did. Right down the Soviet throat. The Axis flowed through the channel led by the lumbering and all but invincible Tiger IIs. Axis ATG fire was totally ineffective. Even the one crossfire bonus shot the Allies managed was way off the mark. This stack along with some close infantry and artillery support were crushing everything before it. Allied artillery and mortars did have an effect in slowing this juggernaut down but never stopping it. In desperation the Allies assaulted the stack of Tigers with three platoons. Two were Inf and a HMG with the best leader on the board, an 11-1-1 Guard Capt. This assault succeeded in eliminating one step of Tigers with the other step from the platoon becoming demoralized. In Addition an additional Tiger platoon became demoralized in this same assault. These two units were then out of the advance for a number of turns. This left just one Tiger II along with the other supporting units to keep up the narrow front attack. Despite the fact that ultimately the whole Allied assault force was eliminated including the 11-1-1 Leader, it was not enough to curb the Axis advance. The axis used their direct fire and artillery to soften Allied units for assault with the remaining Tiger platoon coupled with a couple of Gren platoons and a Good Capt. and Lt. with combat and moral modifiers leading the assault. Now that the minefield had been breached the Allies were really on the run. Although they could sometimes harass the Axis advance with their artillery and mortars they could not stop it. The Axis had a couple of lucky rolls with a artillery fire snake eyes knocking out two steps, one an ATG/Artillery. Then in assault the Axis inflicted a 3 step loss rolling on the 30 column. That is 5 steps with just two rolls. OUCH! The Allies did prevent the Axis from getting to the bridge and held one village hex at game's end. A sort of moral victory I guess. But the Axis came away with a minor victory but with the lopsided 22 to 2 step advantage. This would have been much better if as the Allies I had set up differently or with more skill would be a more accurate description. Despite my muffed setup I'll give this scenario a 3. It was fun to play and has many options for both sides. |
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