Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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South Wind
Road to Berlin #36
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 44th Infantry Division
Germany 503rd "Feldherrnhalle" Heavy Panzer Battalion
Soviet Union 13th Guards Mechanized Brigade
Display
Balance:



Overall balance chart for RtBr036
Total
Side 1 5
Draw 0
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
2.8
Scenario Rank: 843 of 940
Parent Game Road to Berlin
Historicity Historical
Date 1945-02-17
Start Time 06:30
Turn Count 24
Visibility Day
Counters 106
Net Morale 0
Net Initiative 4
Maps 3: 14, 16, 19
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 114
AAR Bounty 165
Total Plays 5
Total AARs 2
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Surprise Attack
Conditions
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

On the north bank of the Danube, the Soviets had been pushed back from Komorn but still held a bridgehead over the Gran River. With great difficulty, the Germans moved their armored formations from the south bank to the north to eliminate this threat in "Operation South Wind." This was seen as a necessary prerequisite to the re-capture of Budapest, and an opportunity to catch Soviet mechanize formations in the front line and destroy them.

Conclusion

The move of armored formations away from the Hungarian plain had been detected by Red Army intelligence and interpreted as the very sensible re-deployment of these crack units to defend Berlin. Their appearance on the north bank of the Danube caught the Soviets totally by surprise: no one expected such an insane strategic move. The Tigers and infantry rolled over the Soviets, destroying many vehicles and according to German claims, a number of heavy anti-tank guns for the loss of one Tiger.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Guards
  • Mechanized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display AARs (2)

They call it cover because you can't be seen or shot at
Author Matt W
Method Solo
Victor Germany
Play Date 2009-01-06
Language English
Scenario RtBr036

So don't set up your troops in the open right? I did and basically lost by turn 3 (18 steps lost already). Set up the Soviets in covering terrain and wait for the chance to counter the German advance.

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The Konigstigers Roll
Author KirkH
Method Solo
Victor Germany
Play Date 2008-10-09
Language English
Scenario RtBr036

Soviets set up in town, woods, and on road in middle board, but had little cover. The Germans approached from the west with the Tiger II's in the lead. The initiative advantage allowed the Tigers to destroy most of the T-34/85's before they could set up flank shots. Once the Soviet armor was destroyed they sent their M3's forward in a suicide attack to delay the Tigers. Once the halftracks were all eliminated the German infantry moved onto the right board with little difficulty, easily bypassing the Soviet held town in the center board. After the game was 2/3rds over the Germans had eliminated 50 Soviet steps and had exited 32 steps from the east edge gaining a major victory so I ended the game. This scenario is dependent on whether the King Tigers can be eliminated early in the scenario. If not, there's not much the Soviets can do against them.

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