Night of the Swabians Road to Berlin #29 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 119th Panzergrenadier Regiment | |
Germany | 25th Panzer Division | |
Germany | 25th Panzerjäger Battalion | |
Germany | 5th Panzer Battalion | |
Soviet Union | 1054th Rifle Regiment |
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Overall Rating, 1 vote |
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3
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-02-04 |
Start Time | 18:30 |
Turn Count | 28 |
Visibility | Night |
Counters | 93 |
Net Morale | 1 |
Net Initiative | 3 |
Maps | 4: 15, 17, 18, 19 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 120 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Surprise Attack |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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Recently arrived from the Western Front, the 25th Panzer Grenadier Division had been flung into action as it arrived. Once the division staff had its bearings, they gathered their armored elements together for a night attack on the Soviet bridgehead over the Oder around Gieshof. The 301st Rifle Division had crossed the river several days earlier against minimal opposition and its command did not expect a spirited counter-attack |
Conclusion |
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The Soviets, taken by surprise, fell back in disarray and the Germans secured Gieshof. Fighting would continue in the area for two more months as the Germans struggled to hold the river line and the Soviets recovered from their rapid advance across Poland. It would be soldiers of the 301st who raised the hammer and sickle over the Reich Chancellery in late April. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Battle for the Oder Bridgeheads Cont'd - Russians evicted from our Sektor! Und you? | ||||||||||||
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Scen 29 is an interesting scenario - to play solitaire. It would be almost impossible to play FtF as by the Special Rules the Sovs are stuck in place until a German unit moves within two hexes, or fires within 4, which is why I only gave it a 3 rating. German Plan: The Germans decided to conduct this in three phases, Ph1 - Clear the two Northern maps, Ph 2 - Clear SW map 18, then Ph 3 - Consolidate and secure all town hexes SE map 17. The 4 x PzIVs, and 3 x PzVs will remain as a "firebrigade" in the Northern two maps, ready to push South as required and also for a Ph 3 drive into the extreme East of SE Map 17 and then fight West to meet the forces fighting East from SW Map 18. As German Major Victory conditions consist of holding all towns in SE Map 17, the most resistance is expected in Ph 3. Russian Plan: The Russians decide to concentrate all forces SW Map 18 and SE Map 17, otherwise they would be spread too thin holding the Northern towns. Added Special Rule for the Russians, when spotted (Vis 1 hex for entire scenario), roll 1d6 for actual placement. AAR: As it was historically, the Germans won a major victory here, managing to secure all hexes with only the loss of a StuG Platoon, a GREN Platoon, and a couple of SdKfz 251s.... Albeit with only 15 minutes to spare! German victory was never in doubt, the Russians were just too tied to their positions, all that was ever in doubt was whether I played efficiently enough to ensure a Major Victory. Opinion: As a learning scenario (my fourth game) this was great for managing large forces, breaking through bottlenecks and learning all the ins and outs of assaults. Probably not an exciting scenario for very experienced players, however. |
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