Second Kinersdorf Road to Berlin #24 |
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(Attacker) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | Kurmark Panzer Division | |
Soviet Union | 1st Guards Tank Brigade |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Road to Berlin |
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Historicity | Historical |
Date | 1945-01-27 |
Start Time | 10:00 |
Turn Count | 30 |
Visibility | Day & Night |
Counters | 105 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 15, 17, 18, 19 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 123 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
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Road to Berlin | Base Game |
Introduction |
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Surging along the highway from Schwiebus toward Frankfurt-an-der-Oder, Gen. M.I. Katukov's 1st Guard Tank Army's spearhead, the tough 1st Tank Brigade, led the Soviet drive toward Berlin. On the Kunersdorf battlefield, site of Frederick the Great's 1759 defeat at Russian hands, the Kurmark Panzer Grenadier Division met them head-on in an attempt to blunt the Red Army's advance. |
Conclusion |
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Though the Kurmark division had been thrown together only days before, it included many veteran formations and troops from the crack Grossdeutschland Panzer Grenadier Division. The attack stopped the Guards, though at a serious cost. Although the Soviets held the battlefield, they had to halt their advance for lack of fuel and disorganization in the wake of the tank battle. They would be attacked again before they could leave the historic Prussian site. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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All Guards T-34/85 tanks should have AT fire values of 7-7. (Shad
on 2010 Dec 15)
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1st Guards Army Stopped in their Tracks | ||||||||||||
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Situation: Soviet 1st Guards Army have penetrated across the Oder River South of Berlin. Mission: German - newly formed Kurmark division to stop Guards Army incursion and secure Western 2 of 4 Maps. Soviet - hold at least one of the two parallel East - West roads open from any impending Fascist attacks. Execution: The Germans opted to split their ample forces in two, concentrating majority Panzer forces (incl Pz Vs) in the more open NW quadrant, and GREN forces with APCs, Armoured Cars and a handful PzIVs in the more thickly forested SW Quadrant. Main Goal for both pincers was solely to clear Sov's from W Maps. The Soviet Guards' officers realized that their forces were too limited and decided solely on securing the Northern East - West road, leaving a small force in the town/forests in the NE map, the rest to deploy forward as soon as possible to secure the NW map portion of the road. Aftermath: Despite overwhelming Sov airpower (Random Aircraft every turn), the Kurmark division badly savaged the pride of the Soviet Army (as happened historically at this first engagement). After realizing there were no Soviets on the Southern maps, the GREN's decided on a deep right hook to draw away some of the pressure from the NW quadrant. The game was ended when it was obvious the Soviets couldn't press the fight, with the step loss count already at 43 Soviet - 20 German, and both Western Maps firmly in German hands. Opinion: While fun, mainly due to the random presence of airpower, you will be hard pressed to win as the Soviet player. I did, however, opt for an aggressive initial Soviet drive which may have been their undoing. With all the turns allotted for this scenario it may be more advisable for the Soviets to adopt a defensive position and force the Germans to blunt their attack. |
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