Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Viking Renewed
Road to Berlin #7
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 5th SS "Viking" Division
Soviet Union 9th Guards Cavalry Division
Display
Balance:



Overall balance chart for RtBr007
Total
Side 1 3
Draw 0
Side 2 1
Overall Rating, 4 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Road to Berlin
Historicity Historical
Date 1945-01-04
Start Time 07:00
Turn Count 25
Visibility Day
Counters 150
Net Morale 0
Net Initiative 1
Maps 4: 15, 16, 19, 21
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 132
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Exit the Battle Area
Conditions
Off-board Artillery
Scenario Requirements & Playability
Road to Berlin Base Game
Introduction

Stopped by the 93rd Rifle Division, 5th SS "Viking" Panzer Division regrouped overnight and renewed its offensive the next morning. While the SS unit was starting to wear down and had lost a number of tanks and other vehicles, a fresh Red Army division was trying to form a line in front of it.

Conclusion

Fourth Guards Army command had good reason to think the veteran division of 5th Cavalry Corps could stop the depleted panzer division and hold the line. Perhaps surprising everyone, the SS unit blew past the horsemen and continued to advance southward, as the cavalry reeled off to the southwest. The improbable German advance continued, and many more miles of strategically useless Hungarian hills came under German control.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Schutzstaffel
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (6)

6 Errata Items
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Viking Renewed
Author filbox
Method Solo
Victor Germany
Play Date 2011-09-07
Language English
Scenario RtBr007

Fourth day of the attack of the German 5th SS Viking Panzer Division. They are still on course to relief Budapest, although they have lost already a lot of material and sacrificed a lot of lives. A fresh Red Army division is trying to form up a line in front of them. It is always an impressive sight when a Panzer Division rolls on the table and this time it was no different. The bulk of the troops advanced across the right flank, while most of the vehicles chose the centre to advance. The Russians hurriedly tried to construct something that resembled a line, but their numbers were small and their material not the most modern. Because the vehicles in the centre had some supply issues, the infantry decided to split up into 2 groups, most of them still heading towards the Western hills, the rest headed towards the centre. Incoming Russian artillery proved a nuisance as it made some units fall behind, but most of the troops got through unscathed. The HMG’s and the mortars were the first to make it to the hills, where they immediately disembarked from their SPW’s and awaited the grenadiers to assault the thin Red Line. The Russians made a couple of very effective cavalry charges in the centre of the battlefield and they stopped the centre of the Viking assault dead cold. The German vehicles that were behind the infantry could not support them and being afraid of getting themselves caught up in crossfire, they swung to the right flank, where things went a lot better for the Germans. Soon the Western hills were cleared of Russian defenders and most of the division surged through this immense gap in the Russian defensive line. Sensing that a German victory was near, the Russians decided on an all out attack with their SU 76’s and T 70’s. This proved suicidal when Pz IV’s that were in the hills opened fire and put most of them out of action. With nothing in reserve that could stop the Germans from exiting the bulk of the infantry and just about all their tanks and SPW’s, the Russians gave in and started retreating from the battlefield. They had stopped the centre but lacked the manpower and half a dozen decent AFV’s to stop them all.

German Victory

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