Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Music to My Ears
River Fleets #10
(Defender) Austria-Hungary vs Romania (Attacker)
Serbia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiFl010
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game River Fleets
Historicity Alt-History
Date 1940-09-19
Start Time 07:00
Turn Count 20
Visibility Day
Counters 62
Net Morale 1
Net Initiative 1
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 174
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Urban Assault
Conditions
Reinforcements
Terrain Mods
Scenario Requirements & Playability
River Fleets Base Game
Introduction

The command of the South Hungary provincial garrison had requested that some of the Marine battalion stationed in Belgrade, be transferred to the north shore of the Danube to deal with banditry. To comply, fully two companies with supporting weaponry were sent over the afternoon of the 16th and the results were disappointing to say the least. There were two pig thieves captured and one enterprising young man who had brought bushels of plums and late season raspberries from Serbia to sell to fruit-starved bakeries in Novi Sad. The pig thieves were transferred to the authorities but the fruit smuggler somehow escaped. There was no indication what had happened to the seized foodstuffs. The following morning the unit commanders received a frantic communication from their battalion commander to abandon their police activity and return at once to Belgrade as early morning aviation had identified Serbian forces advancing up the Sava towards Belgrade. Unfortunately it would be some time before the Austro-Hungarian boats could arrive.

Conclusion

From captured records it appears that the fruit merchant and his pig-thieving partners were members of the Black Hand. Their job had been to terrorize the population of the area north of the river to pull some units out of Belgrade. When the fruit merchant "escaped" (with promises to return with subsequent deliveries of fresh fruit from Serbian farms) he quickly radioed the commander of the Belgrade assault force. The resulting information was music to the ears of the Serbian commander and set in motion the final action surrounding Belgrade. For Trapp this action represented the final part of his activity as commander of the Danube flotilla. His energy and judgment were noticed in Pola and he was quickly reassigned to command of the submarine fleet based in his home town of Zara. The war on the river rapidly subsided as larger land-based forces arrived and the freedom to roam up and downstream became highly limited. Years afterward Trapp was to write that the war along the Danube had been especially tragic. While the opponents had cultural and historical enmities, the Austro-Hungarian economic miracle had created the possibility of reversing that and creating an atmosphere of tolerance and acceptance. Certainly the upper echelons of the Black Hand would have agreed, although this was, in their case, no benefit. Contemporary accounts indicate that Black Hand rhetoric had moved from portraying the Confederation as a traditional ethnic devil to portraying the Austro-Hungarians as economic imperialists. Given a little more time and a lighter hand than what Pola had desired, conflict might have been avoided altogether along the Danube.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
Army

Display AARs (1)

River Fleets: scenario #10: Music to My Ears
Author JayTownsend
Method Solo
Victor Romania, Serbia
Play Date 2022-11-06
Language English
Scenario RiFl010

River Fleets: scenario #10: Music to My Ears

Ok, first let me state, I can tell a lot of effort went into this supplement but for me it was like having to learn a whole new set of rules and I didn’t really enjoy the sequence of play or tracking current/drifts in the river but since I have own this for a while, I had to give it a try and decided on playing the larger scenario.

The Austro-Hungarian side starts with a small detachment of Infantry in Belgrade and much larger force of ground units that will on the other side of the river, their Naval support flotilla enters on the far western edge of the map if they roll a 4, 5, or 6 but the Serbian Navy with loaded ground units enter on the Sava River, right by Belgrade on rolls of 4, 5, or 6. The Romanian Naval units enter on the Eastern edge of the map by rolling a 5 or 6 on turn 5 or later.

The Serbian force by dice roll enter on turn one, and off loaded their ground troops right away in the Belgrade area and by turn three were attacking the smaller detachment of the Novi Sad Marines while the larger one sat across the river helpless waiting on their fleet to carry them across but they didn’t even enter the map until turn three.

As the victory conditions are all about controlling the most Belgrade city hexes, the Serbian player moves his naval units west to intercept the Austro-Hungarian Navy and sacrifice themselves against the stronger ships/boats of the Austro-Hungarian Navy while their larger Marines force destroy the Novi Sad Marines and conquered Belgrade.

By turn 6 and 7 the two naval unit slugged it out and the Romanian Naval units arrived to help out their Serbian Allies. The naval fight went on for a long while with both sides taking heavy losses but Austro-Hungarian Navy had the better of it, but not by much but had no time with what little shipping they had left to transport their Marines on the North side of the river over to the now Serbian controlled Belgrade. The Serbians/Romanians win this one even those they lost most of the naval forces, as Belgrade was all that mattered.

The River Fleets was ok but not the rules for it. I felt it could have been simpler and more in line with the existing Panzer Grenadier rules. Maybe too much chrome for a river battle but that is just my opinion, so take it with a grain of salt. At least I gave a large scenario a try.

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