Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Jammed
River Fleets #7
(Attacker) Austria-Hungary vs Romania (Defender)
Serbia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RiFl007
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game River Fleets
Historicity Alt-History
Date 1940-09-13
Start Time 04:45
Turn Count 22
Visibility Day & Night
Counters 49
Net Morale 0
Net Initiative 2
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 166
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
River Fleets Base Game
Introduction

During this portion of the war the front, especially in a secondary region such as the Balkans, was highly fluid. Forces from both sides frequently crossed into enemy territory to disrupt the communications of the enemy or to interdict the movement of forces. The Serbs took advantage of Trapp's actions in the Iron Gates to try to establish a blocking force on the Danube at Smerderevo, crossing some Marines and shore guns and having the opportunity to fortify the guns.

Conclusion

Obviously, the Serbian movement had to be countered. Both sides used control over the riverbank as a way to jam their opponent into a smaller section of the river and providing themselves with the freedom to deploy forces to either side of the river. Trapp had used mines and the capture of the western edge of the Iron Gates for that exact purpose. The surprise was that the Serbians had the audacity to return the favor. In the documents recently located in Novi Sad, Trapp had noted to his aide that he had permitted himself to be tempted by the chance to destroy the Allied fleet within the Gates. Such an expedition was strategically meaningless. When the predictable complaint arrived from Pola with the admonition that the Serbian lodgment must be removed at once the only response was a terse selbstverständlich.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
Army
  • Towed

Display AARs (1)

River Fleets #7
Author Juiceman
Method Solo
Victor Austria-Hungary
Play Date 2023-02-01
Language English
Scenario RiFl007

Interesting scenario, the AH are trying to eliminate the Serb shore batteries and clear the island in the center of the river. The key for the AH is to get their Marines ashore as quickly as possible without taking too many casualties from the three Serb shore guns before the Romanian reinforcements arrive, especially since the AH boats do not have any AT ammo, which puts them at a disadvantage during combat unless they want to try to board the enemy boats during assault combat. Played this scenario with the optional illumination rules, helped both sides but gave the AH a slight advantage since they had more bombardment assets than the Serbs, over all good battle.

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