Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Following On
River Fleets #6
(Attacker) Austria-Hungary vs Romania (Defender)
Serbia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RiFl006
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game River Fleets
Historicity Alt-History
Date 1940-09-11
Start Time 04:45
Turn Count 22
Visibility Day
Counters 27
Net Morale 0
Net Initiative 1
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 160
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
River Control
Conditions
Terrain Mods
Scenario Requirements & Playability
River Fleets Base Game
Introduction

Recent overflights of the Iron Gates region had confirmed that a few Serbian boats had managed to slip downstream to join forces with the Romanian river fleet in a move apparently designed to deny the Austro-Hungarians access to the Black Sea. What exactly the Austro-Hungarians would do if they reached the Black Sea wasn't too clear but one thing was certain, that the accumulation of sufficient strength downstream could represent a force sufficient to disrupt the Austro-Hungarian plans to deal with Serbia. The same overflight indicated that, for some reason, the Serbian boats had anchored near Berzasca, while the Romanians were based out of Orsova. The 20 miles of swiftly-moving river seemed to provide the Austro-Hungarian boats with the opportunity to catch the Allied fleet divided and vulnerable. On the morning of the llth of September, Trapp released a large portion of the fleet to scour the middle reaches of the Iron Gates and dispatch the Serbian portion of the fleet. While air supremacy inhibited the Allied reconnaissance craft, it should be noted that the Iron Gates were in their entirety located within Allied territory. It was no surprise when the phone rang in the middle of the night in Orsova and the Romanian fleet slipped out for a rendezvous with the Serbs shortly thereafter.

Conclusion

The action at Berzasca was a logical follow-on operation to the capture of the western edge of the Iron Gates. It was highly supported by the staff in Pola. Trapp subsequently mentioned that he should have known it was a bad idea for that reason alone. Trapp wrote later, "Every operation urged by Pola during that time was overborne by hubris and a keen misunderstanding of the realities along the Danube."


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
Army

Display AARs (1)

River Fleets #6
Author Juiceman
Method Solo
Victor Austria-Hungary
Play Date 2023-02-01
Language English
Scenario RiFl006

Played this scenario using the Illumination Optional Rules which benefited both sides when a star shell was used, put the fighting at range instead of close quarters, one hex. Both sides have similar firepower the big difference was the armor values of the two sides, advantage went to the AH monitors who took lees damage than their Serb and Romanian counterparts. This battle played fast.

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