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Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Eye of the Needle
River Fleets #5
(Attacker) Austria-Hungary vs Romania (Defender)
Serbia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RiFl005
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game River Fleets
Historicity Alt-History
Date 1940-09-08
Start Time 04:45
Turn Count 22
Visibility Day & Night
Counters 40
Net Morale 1
Net Initiative 1
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 163
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Rural Assault
River Control
Conditions
Entrenchments
Reinforcements
Terrain Mods
Scenario Requirements & Playability
River Fleets Base Game
Introduction

The Iron Gates were actually a substantial length of the Danube where the river had carved its way through the tail of the Carpathians on its way to the Black Sea. Boats attempting to project control either into or out of Romania would need to navigate this section of the river. The salient features of the Iron Gates were a faster current and the surrounding high ground which would provide land based forces with the ability to interdict river movement. Trapp was anxious to close down as much of the Iron Gates as possible. While the minefields laid earlier in the week would deter the Romanians somewhat, the idea of adding another layer of protection in the form of ground forces and shore based batteries was highly attractive, especially given the dearth of indirect weaponry available in the Romanian river fleet.

Conclusion

The capture of the western edge of the Iron Gates was a high priority for the Austro-Hungarian forces and an entire division of the Army had been tasked with the objective. As a result, the fall of the position was never in question. Trapp's expedition was designed to disrupt the Serbian defenses and if possible capture the ground to permit the Army to quickly deploy into and control the position, A "helpful" staff officer from Pola had sent a memo to Trapp suggesting that merely holding the western edge of the Iron Gates might not be sufficient to hold the Romanian river boats back. The solutions invented by the staff included blockships and chains. Trapp responded calmly that blockships would be devilishly difficult to place given the current and that a chain of sufficient length and heft would be difficult to secure to the relatively porous rock available on the banks. A recent review of primary sources has shown that Trapp felt that any such additional security was unwarranted. A handwritten note on the file copy of Trapp's response says, in part, "I'd like to see them try to thread that needle." The writing appears to be that of Trapp.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
  • Misc
Serbia Order of Battle
Army
  • Misc
  • Towed

Display AARs (1)

#5 - Eye of the Needle
Author Juiceman
Method Solo
Victor Austria-Hungary
Play Date 2023-03-01
Language English
Scenario RiFl005

The AH flotilla quickly moved down river with the help of the current (2) to land their Marines on the North shore to eliminate the Serb forces on that side of the river. The Serb gunboats tried to interdict and grapple with the AH, but they did not last long against the AH monitors. With the north side clear of Serb Marines, the AH loaded up and sailed to the southern shore. The Romanian reinforcements were late arriving and sank two AH gunboats but otherwise did not stop the AH from clearing the southern shore.

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