Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Long Run
River Fleets #4
(Attacker) Austria-Hungary vs Serbia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiFl004
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game River Fleets
Historicity Alt-History
Date 1940-09-06
Start Time 04:00
Turn Count 15
Visibility Day & Night
Counters 7
Net Morale 0
Net Initiative 2
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 152
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Meeting Engagement
River Control
Conditions
Minefields
Reinforcements
Scenario Requirements & Playability
River Fleets Base Game
Introduction

Below Belgrade, the Danube has a stretch of relatively straight and unobstructed flow. Now that the meddlers in Pola had been silenced (at least for the time being) by the terror attack on Belgrade, Trapp could focus on control of the stretch of the Danube leading up to the Iron Gates. It was imperative to keep the Serbian and Romanian flotillas from combining as the combination of the two might be enough to overwhelm the Austro-Hungarian flotilla. Austria-Hungary was well-endowed with transportation in southern Hungary. The years between the wars had seen incredible development in the area. Serbia, on the other hand, experienced significant development only along the Danube. Railways and paved roads remained few and far between in the kingdom and civilian watermen continued to carry most of the trade of Serbia. Even with a war, movement of food and necessary goods continued to be accomplished by riverboat. Ritter von Trapp resignedly authorized the laying of mines in the Danube below Belgrade for the express purpose of deterring any link-up between the two opposing flotillas. He did so in the clear knowledge that this would also cause significant hardship to the population of the developed portion of Serbia. This was early in the war when concerns over civilian disruption were not considered a quaint affectation.

Conclusion

A barrier such as an effective minefield would keep the Romanians from joining the Serbians and permit Ritter von Trapp to concentrate on destroying one or the other flotilla. While the Romania river ports were far off, the need to keep the Serbians and Romanians from consolidating their forces was critical to the Imperial and Royal Navy's plans for the campaign. The braintrust in Pola had decided that Belgrade must fall. A side note is required at this time. The mining of the Danube by the Imperial and Royal Navy has been added to the claims of wartime terrorism by revisionist historians. In a campaign designed to destroy the memory of Ritter von Trapp and the men of the Danube flotilla, the mining and the earlier bombardment of Belgrade have been termed terrorism of the most severe sort. It should be noted that the bombardment of Belgrade was, indeed, a terror attack but had been undertaken with great reservation by Trapp and subsequent documents have proven his reticence to perform the task. The mining was done with the clear intention of a military result, thoroughly unlike the float-mining of the Rhine proposed by some backbencher in the British government.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Serbia Order of Battle
Army
  • Misc

Display AARs (1)

#4 - The Long Run
Author Juiceman
Method Solo
Victor Serbia
Play Date 2023-03-01
Language English
Scenario RiFl004

The Serb Flotilla arrived right on turn four, quickly went to work attacking the AH minelayers and sank both before they could lay all their mines.

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