Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Croatia’s Moment
River Battleships #15
(Attacker) Croatia vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiBa015
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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4
3
2
1
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Scenario Rank: of
Parent Game River Battleships
Historicity Alt-History
Date 1944-11-01
Start Time 00:00
Turn Count 24
Visibility Night
Counters 4
Net Morale 1
Net Initiative 1
Maps 1: 108
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 206
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Meeting Engagement
River Control
Prisoner Capture
Scenario Requirements & Playability
River Battleships Base Game
Introduction

In late August 1944, Romania abandoned the Axis and joined the Allied side. This re-opened the Danube to the Soviets, who immediately seized the monitors of the Romanian flotilla and pressed them into their own service. The Croatian river fleet, with its reconditioned ex-Yugoslav monitors, had never expected to have to fight on the river.

Conclusion

The Croatian monitors never had to face opposing vessels, confining themselves to shelling partisan positions and protecting river convoys. The Soviets initially left the Romanian monitors under their new allies’ control, but later removed the crews, manned them with Soviets and assigned them to the Danube Flotilla’s First “Kerch” Red Banner Brigade of Ships.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Croatia Order of Battle
Navy
Soviet Union Order of Battle
Navy
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