Panzer Grenadier Battles on December 3rd:
Black Panthers #12 - Champagne Breakfast Heavy Metal #3 - Black Princes
Carpathian Brigade #4 - Fraternal Assistance Jungle Fighting #41 - Patrol Action
Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Poland is Not Yet Lost
River Battleships #14
(Attacker) Poland vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiBa014
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game River Battleships
Historicity Historical
Date 1941-09-01
Start Time 00:00
Turn Count 24
Visibility Night
Counters 18
Net Morale 0
Net Initiative 0
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 165
AAR Bounty 227
Total Plays 1
Total AARs 0
Battle Types
Inflict Enemy Casualties
Meeting Engagement
River Control
Prisoner Capture
Scenario Requirements & Playability
River Battleships Base Game
Introduction

While low water denied the Polish rivermen their desire to fight the Soviets, even with a deeper river they still would have needed the Soviet Pinsk Flotilla to come out to meet them. The Polish monitors were quite small even by river monitor standards, but they carried a heavy armament and would have been a deadly opponent for the Soviet river craft.

Conclusion

The battle-hungry Poles would have found the Soviet flotilla very much a match for them, thanks to reinforcements from the lower Dnepr. The Red Air Force did not dominate the skies of eastern Poland the way the German Air Force did in the west, which would have made any daylight movement by the Riverine Flotilla suicidal. But at this point, even a crushing Polish victory could not have saved Polish freedom.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Poland Order of Battle
Navy
Soviet Union Order of Battle
Navy
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