|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
River Battleships |
Historicity |
Alt-History |
Date |
1941-07-01 |
Start Time |
00:00 |
Turn Count |
22 |
Visibility |
Night |
Counters |
22 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
2: 108, 109 |
Layout Dimensions |
86 x 28 cm 34 x 11 in |
Play Bounty |
165 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
|
While Austro-Hungarian river monitors had journeyed across the Black Sea to patrol Ukrainian rivers, the Romanian flotilla did not repeat the feat and remained in local waters throughout the war. Had they done so, they would have found a strong Soviet flotilla determined to block the big river and make it a defensive bulwark against the oncoming Axis blitzkrieg.
|
Conclusion
|
Under the threat of German air attack, the Soviet monitors could only move easily at night – the monitor Zhelezhnyakov alone fended off 127 air strikes during the course of the Great Patriotic War. Those that could not enter the Black Sea and escape to the east (like Zhelezhnyakov) would be destroyed by air attacks or blown up by their own crews. The Romanian flotilla’s task would have been to prevent such an escape.
|
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- River Vessels: see Rule 15.2 ~ 15.22
|
Soviet Union Order of Battle