Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Iron Gates
River Battleships #3
(Attacker) Romania vs Yugoslavia (Defender)
Formations Involved
Display
Balance:



Overall balance chart for RiBa003
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 940
Parent Game River Battleships
Historicity Alt-History
Date 1941-04-01
Start Time 07:00
Turn Count 24
Visibility Day
Counters 17
Net Morale 1
Net Initiative 1
Maps 2: 108, 109
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 163
AAR Bounty 165
Total Plays 2
Total AARs 2
Battle Types
Inflict Enemy Casualties
River Crossing
River Control
Prisoner Capture
Scenario Requirements & Playability
River Battleships Base Game
Introduction

Romania maintained a far more powerful river fleet than either Hungary or Yugoslavia, but did not participate in the April 1941 Axis assault on Yugoslavia. Had they done so, the Romanian Danube Flotilla would have to secure the Iron Gates narrows, by driving the Yugoslav flotilla away from the more open water on their side of the border. The Yugoslavs would resist the incursion as best they could.

Conclusion

The Romanian river fleet held a significant edge in numbers and capability over the Yugoslavs, and did not suffer the same budgetary limits that left Yugoslav crews poorly trained. Securing the approaches to the Iron Gates would have been an early move for the Romanians, who in the actual events sat out the Axis invasion of Yugoslavia despite German offers of territorial gain.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Romania Order of Battle
Forțele Navale Române
Yugoslavia Order of Battle
Navy

Display AARs (2)

Overwhelmed and Sunk
Author thomaso827
Method Solo
Victor Romania
Play Date 2023-02-04
Language English
Scenario RiBa003

This 24 turn scenario was done in 6 Turns, with the 4 Yugoslavian monitors sunk and the Romanian troops ashore safe and dry. As much as I like playing solo, I'm beginning to think these would have more maneuvering and then take longer for 2 players. But I like the scenario and the totally different aspect of this Panzer Grenadier game.

0 Comments
You must be a registered member and logged-in to post a comment.
#3 Iron Gates
Author Juiceman
Method Solo
Victor Romania
Play Date 2022-07-01
Language English
Scenario RiBa003

Pretty even matchup between these two forces, the side who gained the initiative and could fire first would have the advantage. The Romanians out gunned the Yugo's, sank all four of their ships with minor damage to two monitors, the Yugo's were not able to interdict the Romanian troop transports.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.173 seconds.