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Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
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A Hungarian River Fleet
River Battleships #2
(Attacker) Germany
(Attacker) Hungary
vs Yugoslavia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for RiBa002
Total
Side 1 4
Draw 0
Side 2 0
Overall Rating, 4 votes
5
4
3
2
1
4
Scenario Rank: --- of 964
Parent Game River Battleships
Historicity Alt-History
Date 1941-04-01
Start Time 12:00
Turn Count 16
Visibility Day
Counters 12
Net Morale 0
Net Initiative 0
Maps 1: 109
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 147
AAR Bounty 161
Total Plays 4
Total AARs 2
Battle Types
Inflict Enemy Casualties
Meeting Engagement
River Control
Prisoner Capture
Conditions
Joint Forces Battle
Scenario Requirements & Playability
River Battleships Base Game
Introduction

Hungary did have a river monitor of her own, but did not have the cash to repair and overhaul her, and Szamos was sold into commercial service, converted into a dredge. Hungary couldn’t even maintain all of her armored gunboats. With a modernized monitor and her full flotilla of gunboats, and some German aid, the Hungarians might have been more willing to try conclusions with the Yugoslavs.

Conclusion

Even with an almost-50-year-old monitor headlining their fleet, the Hungarians would have been hard-pressed to overcome the Yugoslavs. Poor Yugoslav shooting would help their cause somewhat, and the bigger monitors could still be holed by the 80mm guns wielded by the Hungarian armored gunboats. But it’s usually best to bet on the side with more firepower and armor.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Germany Order of Battle
Kriegsmarine
  • Misc
Hungary Order of Battle
Navy
Yugoslavia Order of Battle
Navy

Display AARs (2)

#2 A Hungarian River Fleet
Author Juiceman
Method Solo
Victor Germany, Hungary
Play Date 2022-07-01
Language English
Scenario RiBa002

Short intense fight with the Yugoslavian forces outnumbered 2-1 but they have the superior ships, but the Hungarians made good use of their numbers to concentrate their fire on one Yugoslavian ship at a time. It did not help that the Yugoslavians had some poor dice rolls or this scenario would have gone the other way. In the end the Hungarians sank all four Yugo ships for the loss of four gunboats with three heavily damaged.

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Davy Jones meets Blue Danube
Author thomaso827
Method Solo
Victor Germany, Hungary
Play Date 2023-01-08
Language English
Scenario RiBa002

Fun little game, both sides maneuver along the river to get broadsides shots as close as possible. Yugoslavian monitors anchor and ledge to get their broadside shots while Hungarians had to close the range for a bit while taking fire and a couple of losses. In the end, Hungary lost one monitor and three gunboats to Yugoslavia losing three of four monitors sunk, the last one reduced and captured.Major Hungarian victory. Still working out a few things. Like what to do when a demoralized crew fails another morale check. I interpreted that to the survivors striking the colors, hence the one captured ship. All the same, an enjoyable game.

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