The Bloodiest Fight Red Warriors #20 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 14th Motorized Division | |
Germany | 6th Infantry Division | |
Soviet Union | 16th Guards Rifle Division | |
Soviet Union | 28th Separate Tank Regiment | |
Soviet Union | 81st Tank Brigade |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Red Warriors |
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Historicity | Historical |
Date | 1942-12-13 |
Start Time | 12:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 198 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 6: 15, 2, 3, 6, 7, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 199 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Rescue |
Conditions |
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Off-board Artillery |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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As Operation Mars stalled, only Maj. Gen. A.I. Zygin's 39th Army showed any signs of success. German counterattacks isolated the 39th Army's armored spearhead, mostly tanks of 81st Brigade, and Zygin ordered fresh divisions to break through to rescue the trapped tankers. Preceded by a four-hour bombardment, the 16th Guards Rifle Division assaulted the positions held by the 11th Panzer Grenadier Regiment. "The battle raged," wrote one German survivor, "and the earth, covered by a maelstrom of fiery iron fragments, trembled." Operation Mars had only a few days more to run, as even the most optimistic Soviet commanders began to recognize the waste of men and materiel as pointless. |
Conclusion |
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The Soviet attack made only minimal gains, and could not penetrate the German lines. But by disrupting the German defenses, the attack did give the trapped tankers the chance they needed to break out of their encirclement and return to the Soviet lines. The Germans pulled back in hopes of re-organizing their own battered units, but Zygin gave them no peace and attached the next day, this time with more tank support. |
Additional Notes |
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The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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Scen 20 |
Soviets only get VPs for exiting RKKA units from the 81st Tank Army (the units that set up at the southern end of the map.) (Shad
on 2010 Apr 29)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Direct Fire values should be 5-1. Ignore misprints. (danradz
on 2011 May 04)
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Well I messed that up! | ||||||||||||
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This scenario has an interesting situation, the Soviet 81st Tank Brigade is encircled behind German line the 16th Guards have to breakthrough and rescue the entrapped tankers. Facing the Soviet relieving forces are elements of the 14th and 6th German Infantry divisions. The Germans set up first and have to cover the Northern and Eastern approaches to the town where the tank units are. What the Soviets should do is probably chose one point to attack and commit all their forces to that point. Alas I actually split the forces into three groups which enabled the German unit to defeat each attacking column in turn. On GT5 the Red Army commander had been killed by artillery this initially had little effect but as new filtered through the command chain the assault definitely wavered, and by GT8 the result of this battle was in little doubt. I actually played on for another 12 turns to see if any forces could be rescued and in fact 2 BT7 tanks did make to safety however the rest of the 81st Tank Brigade was eliminated along with 75% of the relieving forces. Not the Red Army's finest hour. The main issue with this scenario is the imbalance in forces German units not only outnumber the Soviet forces they have massive OBDA which can lay 2 x 55 Bombardments per turn enough to cause casualties every two turns given average dice. I certainly did not play the Soviet side well but this is scenario is a very tough ask for the Russkies. Ok for solitaire play though |
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