Nikitinka Station Red Warriors #17 |
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(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
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Germany | 1st Panzer Division | |
Soviet Union | 37th Mechanized Brigade |
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Overall Rating, 3 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Red Warriors |
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Historicity | Historical |
Date | 1942-12-01 |
Start Time | 09:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 131 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 6: 1, 14, 15, 5, 6, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 3 |
Total AARs | 1 |
Battle Types |
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Road Control |
Urban Assault |
Conditions |
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Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Red Warriors | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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The Soviet 37th Mechanized Brigade had racked up a string of successes against the 1st Panzer Division, and was coming close to its goal of cutting the vital Belyi-Vladimirskoe road. Thinking on his feet in a crisis, Colonel Holste, commander of 1st Panzer Division's 37th Artillery Regiment, formed a combat group of various elements and headed out to recapture the key position of Nikitinka Station from 37th Mechanized Brigade. |
Conclusion |
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The Soviets were ejected from Nikitinka Station. The odd force had done a good job for the Germans. The Germans' ability to improvise small battlegroups kept the situation from getting out of hand. A day or two of rest was sorely needed by both sides, but wasn't likely to happen. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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Red Warriors, scenario #17: Nikitinka Station | ||||||||||||
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This scenario looked great on paper with all kinds of armor and infantry types, no off board artillery but the Soviets do have on board artillery with: BM-13 Rocket trucks, 120mm & 82mm mortars compared with very little for the Germans. The Russians also have more armor with some big KV-1’s and they have reinforcement on turn 7 if not earlier. The movement is slowed by deep snow and the Soviets setup on the maps but six hexes away from the east edge, so the Germans can actually get to the town hexes of Nikitinka first but in disorder. Most of the fighting takes place on maps 1 and 5, as the two victory conditions are there; the town and the north-south road. Most of the fighting bunched up on map #1, the Nikitinka Station. The Germans entered the town hexes and fired at the very close, approaching Soviets but the Soviets kept their heavy armor in front: KV-1’s & T34A’s followed by their Infantry but lead by rocket and mortar fire that had a one, two, three punch. The Germans used their PzIII & PzIV types of armor to try and slow the Soviets armor down but there was just too many, too close, too fast and once the German Armor and halftrack were taken out of the picture, the Soviet took their time and slow eliminated the Germans heavy weapons and infantry until they had both the road and the town in their control for a major Soviet Victory. It didn’t hurt to have some reinforcements of: T-34As, BA-10M’s and another SMG unit & Leader as well. I haven’t had a Soviet victory against the Germans in a while, so it felt kind of good. The Soviets did need all 30 turns in the scenario. I am not sure if the Germans can get a major victory in this scenario, maybe a draw at best if their armor shots well, as they do not much of any artillery support but it’s kind of a fun scenario to play. |
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