|
|
Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
1 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Red Warriors |
Historicity |
Historical |
Date |
1942-11-29 |
Start Time |
06:30 |
Turn Count |
44 |
Visibility |
Day |
Counters |
191 |
Net Morale |
1 |
Net Initiative |
0 |
Maps |
6: 10, 17, 18, 21, 6, 9 |
Layout Dimensions |
86 x 84 cm 34 x 33 in |
Play Bounty |
194 |
AAR Bounty |
222 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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Sixth Tank Corps had made a deep penetration into the eastern edge of Rzhev "bulge" during the first several days of the Mars offensive. But on 28 November, the attack's third day, German counter-attacks struck the flanks of the advancing units and cut off both tank corps and most of 2nd Guards Cavalry Corps. The tank corps' commissar, P.G. Grishin, radioed that spirits were running high but food, fuel, and ammunition were running low. If contact could be re-established quickly, Grishin believed, great success lay ahead, but if not, morale would quickly drop. Man. Gen. N.I. Kiriukin, the 20th Army commander, ordered the cavalry corps to take command of adjacent units and re-establish contact with all speed. At dawn on the 29th, the coordination assault began with a heavy artillery barrage.
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Conclusion
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After a heavy artillery barrage, Col. G.I. Pankratov mustered all of his remaining cavalrymen and launched them in a division-sized charge against the German lines. Right behind them came the 247th Rifle Division's foot soldiers, marking their fifth straight day of full-scale attacks. On the northern flank of the attack, 100th Tank Brigade came forward as well. The Germans held their positions and huge numbers of Soviet dead piled up on the battlefield, yet they would not give up the assault. Finally the corps command called off the attacks as dusk approached. Pankratov's division had lost 490 men and 145 horses killed in the charge.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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Soviet Union Order of Battle
7 Errata Items |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
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The movement allowance on the counters in Airborne is misprinted. It should be "3."
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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Direct Fire values should be 5-1. Ignore misprints.
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Kommissars never get morale or combat modifiers. Ignore misprints.
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