Luchesa River Valley Blues Red Warriors #9 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 1st Panzer Regiment | |
Germany | 37th Panzerjager Battalion | |
Germany | 5th Panzer Regiment | |
Germany | Grossdeutschland Division | |
Germany | Grossdeutschland Engineer Battlaaion | |
Germany | Grossdeutschland Panzerjager Battalion | |
Germany | Group Linderman | |
Soviet Union | 185th Rifle Division | |
Soviet Union | 1st Guards Tank Brigade | |
Soviet Union | 3rd Mechanized Brigade |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Red Warriors |
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Historicity | Historical |
Date | 1942-11-26 |
Start Time | 09:00 |
Turn Count | 132 |
Visibility | Day & Night |
Counters | 322 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 6: 10, 17, 20, 6, 7, 9 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 260 |
AAR Bounty | 227 |
Total Plays | 1 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
River Crossing |
Urban Assault |
Conditions |
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Entrenchments |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Eastern Front | Maps + Counters |
Red Warriors | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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Maj. Gen. M.E. Katukov, the Soviet Union's premier armor commander, spent the first day of Operation Mars frantically moving his 3rd Mechanized Corps through the heavy forests to reach attack positions. Meanwhile the initial Soviet assaults shredded the 110th Infantry Division's forward positions. Once the tanks made it to the front, Katukov and the infantry commanders drew up plans to seize the village of Staruhki from the elite Grossdeutschland Division. With the village in Soviet hands, the tanks and motorized units would have access to open country and could unravel the German position. With Katukov atop the lead T-34 of his crack 1st Guards Tank Brigade, the assault got underway. |
Conclusion |
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Amid furious fighting, the Germans stopped the Soviet attack thanks to fortified positions and the piecemeal commitment of Soviet tanks. During the night, Katukov got another of his brigades into line and convinced the infantry generals to renew the assault on the 27th. The Germans brought a regiment of the Grossdeutschland into position as well and once again a day's worth of furious close-quarters combat left Staruhki in German hands. The tankists made it to the town's outskirts and moved out into open country, but the great breakthrough still eluded them. |
Additional Notes |
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The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. The 5-8 AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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10 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4. (plloyd1010
on 2016 Jul 25)
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Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front. (Shad
on 2010 Dec 15)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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The StuG IIb appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Eastern Front Deluxe (2005), continuing onward through the 3rd and 4th edition games, the anti-tank value has been 4-4. (plloyd1010
on 2022 Jul 21)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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