Unleashing the Red God Red Warriors #3 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 2nd Luftwaffe Field Division | |
Soviet Union | 17th Guards Rifle Division | |
Soviet Union | 1st Mechanized Corps |
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Overall Rating, 2 votes |
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3.5
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Scenario Rank: --- of 940 |
Parent Game | Red Warriors |
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Historicity | Historical |
Date | 1942-11-25 |
Start Time | 09:00 |
Turn Count | 40 |
Visibility | Day |
Counters | 198 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 6: 10, 12, 3, 4, 6, 9 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 202 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Road Control |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Reinforcements |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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Battle of the Bulge | Maps |
Eastern Front | Maps + Counters |
Red Warriors | Base Game |
Road to Berlin | Counters |
Introduction |
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At the outset of Operation Mars, General G.F. Tarasov of the Soviet 41st Army was charged with attacking the German line on the western shoulder of the Rzhev bulge in front of Moscow. He chose his target carefully. Scouts reported that the German lines were held by Luftwaffe ground troops, who Tarasov called "Army Group Center's Romanians." Lax German security allowed the Soviets to mass their assault troops, register artillery fire and clear approach routes without the enemy suspecting anything. At 0900 Tarasov executed Marshal Georgi Zhukhov's order to "unleash the Red God of War." |
Conclusion |
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Col. E.V. Dobrovl'sky's 17th Guards Rifle Division smashed the badly-trained Luftwaffe ground division. Two of the Luftwaffe Division's regiments and one from the neighboring 26th Infantry Division disintegrated, and panicked Germans flooded the rear areas. Within hours, Maj. Gen M.D. Solomatin's 1st Mechanized Corps was pouring through the hole, and patches of heavy forest slowed the Soviet tankers more than German resistance. |
Additional Notes |
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The German StuG IIIg originally had an AT value of 5-8 in the game system, later the AT value was changed to 6-8. That AT value would better describe the StuG IIIf, a vehicle which never officially entered the PG universe. For players not using Heroes of the Soviet Union or Red Warriors counters, use 5-8 for the AT values. Soviet Guards transport counters may be downloaded from Avalanche Press. Otherwise, use RKKA trucks and wagons in place of the Guards counters as needed. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8 (triangular_cube
on 2017 Oct 08)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts. (danradz
on 2011 May 04)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Long and slow scenario | ||||||||||||
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This one took me about a month to play. With the volume of units and being mostly infantry it was a slow advance. The battle is really two actions one in the north with the Luftwaffe division pitted against the Guards division and in the south the Wehrmacht division against a RKKA division. In my play the Guards advanced very well against the Luftwaffe division. Once the fighting started the German troops started breaking, even the 88mm was hit with OBA and knocked out. The RKKA division had a harder time, German OBA hit them early and many troops we demoralized so they spent most of the game recovering. The rements started to drift north to provide flank support for the Guards. Altougth the Soviets has success they only met two of the four objectives giving the Germans a minor victory. |
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