Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Red Fury and Spanish Blues
Spanish Blues #1
(Defender) Germany
(Defender) Spain
vs Soviet Union (Attacker)
Formations Involved
Soviet Union 1st Independent Tank Battalion
Soviet Union 708th Rifle Regiment
Spain 262nd Infantry Regiment
Display
Balance:



Overall balance chart for RFSB001
Total
Side 1 1
Draw 0
Side 2 6
Overall Rating, 11 votes
5
4
3
2
1
2.82
Scenario Rank: 834 of 940
Parent Game Spanish Blues
Historicity Historical
Date 1943-02-10
Start Time 06:00
Turn Count 25
Visibility Day
Counters 69
Net Morale 0
Net Initiative 1
Maps 2: 1, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 173
AAR Bounty 171
Total Plays 7
Total AARs 1
Battle Types
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Blue Division Counters
Fire in the Steppe Maps + Counters
Spanish Blues Base Game
Introduction

None provided.

Conclusion

The Soviet attack was partially successful, scoring a Minor Victory in game terms. They took the forward Spanish positions against heavy opposition. The Spanish yielded ground to maintain contact with the 2 SS Brigade (off map to the east).

Additional Notes

Red Fury and Spanish Blues was created before there were any Spanish counters, thus the Germans were standing in for the Spanish volunteers when the scenario was published. That is also why there are 2 Axis OOB's listed. William Sariego, designer of Defiant Russia, co-created this scenario. Pieces from Blue Division should be used to play this scenario, if they are available, otherwise stay with the original intent and use Germans in their place.

AP has given PG-HQ permission to host this ancient Daily Content scenario as a PDF. You can download it here.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
Spain Order of Battle
Army

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

An Exciting Fight for the Spanish
Author Miguelibal (Spain)
Method VASSAL
Victor Soviet Union
Participants treadasaurusrex
Play Date 2023-03-11
Language English
Scenario RFSB001

This was a fun and exciting 3-session battle with the amusing and cunning, Treadasaur playing the godless Soviet horde, that was attacking my defending Spanish line. We played using the FOW, consolidation and excess initiative optional rules. We were surprised by the the number of FOW-shortened turns (14) and the many combat 7-die rolls that we managed to throw (20). The Russians got lucky in their leader draws, and the Spanish were not so lucky. This fact helped the evil Commies much more than the defenders in morale recovery.

This encounter mirrored that historic results and the overwhelming Soviet numbers and better equipment prevailed in this 25-turn, very costly fight. It almost turned into a draw in the 18th game turn when both sides suffered senior leader decapitations.

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