Reclaiming the Perimeter Panzer Lion #9 |
||
---|---|---|
(Attacker) Germany | vs | Soviet Union (Defender) |
Formations Involved | ||
---|---|---|
Germany | 24th Panzer Division | |
Soviet Union | 3rd Guards Airborne Division |
|
Overall Rating, 2 votes |
---|
3
|
Scenario Rank: --- of 940 |
Parent Game | Panzer Lion |
---|---|
Historicity | Historical |
Date | 1944-05-07 |
Start Time | 10:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 134 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 16, 5 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 179 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Hill Control |
Road Control |
Rural Assault |
Urban Assault |
Conditions |
---|
Off-board Artillery |
Randomly-drawn Aircraft |
Scenario Requirements & Playability | |
---|---|
Eastern Front | Maps |
Panzer Lion | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
---|
After taking over responsibility for Kalmu Hill from Grossdeutschland, the 24th Panzer Division pushed northward. Their intent was to return the forward lines to where they where they were on May 1st. If the could secure the town of Bals, it would greatly strengthen German defenses. |
Conclusion |
---|
With only 12 tanks and nine assault guns to their name, the 24th Panzer Division had the strength to drive the two guards divisions back but not enough to reach Bals. Nevertheless the enemy had lost enough men, ground and material to preclude any offensive action in the near future. This was very disappointing news to Stavka. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
5 Errata Items | |
---|---|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
|
All SS PzIVH tanks should have a movement of 8. (Shad
on 2010 Dec 15)
|
|
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
|
|
All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
|
|
Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
Sacrificial Lambs |
---|
Played solo over three sessions. I set up the Soviets aggressively to slow the Germans advance. The Germans split into three groups and try to outflank the Soviets. The issue was very much in doubt for the first twelve turns as the Germans were making slow but steady progress on the road but were having difficulty on the wings. But two turns of pinpoint OBA by the Germans destroyed most of the resistance on the wings and the Germans were able to encircle the Soviet force defending the road. As it was clear this force would soon crack, the Soviets made a mad dash westward. Not only they did punch a hole in the Germans encirclement, they killed a fair number of German steps and were now close to the 15 needed for their minor victory condition. Not that fulfilling their minor victory would be sufficient for the win - the Germans were also in great position to fulfill their minor victory condition - but it might be enough to hold on to the draw, The Germans decided they wanted more and told their SPW 251 drivers it was time for action. The SPW 251 led the charge and assaulted everything in sight. Nine out of ten SPW 251 were lost but they tied up Soviets long enough for several units to reach the town. The Germans assaulted the town on turn 22 (of 24) and took control of a town hex on turn 23. German Major Victory. I rate this scenario a "3". I could not rate it a "4" because my use of the SPW 251 as sacrificial lambs lessened my sense of immersion. |
0 Comments |