Clearing the Valley Panzer Lion #5 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 24th Panzer Division | |
Germany | Grossdeutschland Panzer Regiment | |
Germany | Kampfgruppe E | |
Soviet Union | 107th Tank Brigade | |
Soviet Union | 1140th Self-Propelled Artillery Regiment | |
Soviet Union | 16th Tank Corps |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Panzer Lion |
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Historicity | Historical |
Date | 1944-05-02 |
Start Time | 11:00 |
Turn Count | 20 |
Visibility | Day |
Counters | 67 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 3: 1, 15, 5 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 165 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Rural Assault |
Conditions |
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Off-board Artillery |
Reinforcements |
Scenario Requirements & Playability | |
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Eastern Front | Maps + Counters |
Panzer Lion | Base Game |
Road to Berlin | Maps + Counters |
Introduction |
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The Germans needed to stop the advancing Soviet armor before Facuti fell. Already, Soviet mobile elements had worked their way past the besieged village and were moving southward. The Vaalea-Olior valley was one of the few areas of the battlefield that favorable for mobile actions, and the Germans planned to exploit that advantage. |
Conclusion |
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Kampfgruppe E pushed aggressively westward against the exploiting armor while some panzers from Grossdeutschland advanced eastward to meet them. Though the forces were evenly-matched, events to the north seemed to rattle the Russian commander. Shortly his tanks were joining the retreat northward. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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All SPW 251s have an armor value of 0. (Shad
on 2010 Dec 15)
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A Short, Sharp Puzzle |
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Played solo. When I first looked at the scenario, I thought the Soviets could make a quick dash and exit enough steps to earn at least a minor victory. So I decided to experiment and restarted the game 5 times before I played it to completion. This is a fun puzzle that can end very quickly (3 or 4 turns), especially if the Germans are not careful. I think the key is the German trucks and that's what makes this scenario rather unique. In my last game, the Germans won a narrow victory as their late arriving panthers were able to gun down just enough T-34s before they exited. This is my most satisfying solo effort to date. However, I only rate it a "4" as they were a few false starts. I believe this one plays best solo or via PBEM. |
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