|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 940 |
Parent Game |
Puppet Brigade |
Historicity |
Historical |
Date |
1941-09-16 |
Start Time |
07:30 |
Turn Count |
24 |
Visibility |
Day |
Counters |
106 |
Net Morale |
0 |
Net Initiative |
3 |
Maps |
4: 3, 4, 7, 8 |
Layout Dimensions |
86 x 56 cm 34 x 22 in |
Play Bounty |
204 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
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Finally sent back into action, the Slovaks were tasked with guarding the right bank of the Dnepr River south of Kiev. On the opposite bank, the Germans were in the process of isolating a huge pocket of Soviet troops. All the Slovaks had to do was to prevent the Soviets from crossing the river, and not allow them to break out of the trap.
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Conclusion
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The Slovak version of events doesn’t completely match with other indicators. The Soviets were indeed making counter-attacks at this time, but on the other side of the pocket. Even a successful crossing of the Dnepr would not have brought them any closer to escape and would have on the contrary put one of Europe's great rivers between them and the rest of their forces. The Slovaks claimed to have repulsed a major attack yet they suffered no casualties. We’ve taken their word in constructing this scenario, but in all likelihood this was a much smaller action than what is depicted here (if it happened at all).
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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Slovak Republic Order of Battle
Soviet Union Order of Battle
1 Errata Item |
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The reduced direct fire value in Kursk: Burning Tigers is 4-4.
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