Power of the East
AP Series | Panzer Grenadier |
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Designer | Lubsky |
Game Type | Expansion |
Format | |
Release Date | 2011-08 |
Availability | Out of Print |
Scenarios | 12 |
Counters | 88 |
Counter Type | DIY |
Maps | 0 |
- plloyd1010 on 2014-01-19
- WightTiger on 2014-01-19
Overall Rating, 33 votes |
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3
|
Expansion Rank: 105 of 117 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 10% | Played by 3% | AAR'd by 3% | Medaled by 1% |
Rank | 80th of 168 | 85th of 156 | 77th of 153 | 51st of 94 |
Expansion Game Requirements & Playability | |
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12/12 | Power of the East |
12/12 | Eastern Front |
12/12 | Guadalcanal |
8/12 | Road to Berlin |
2/12 | Sinister Forces |
Total | |
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Side 1 | 14 |
Draw | 1 |
Side 2 | 6 |
After seizing Manchuria in 1931 the Japanese Army prepared for the "Greater East Asia War" in which they foresaw the Soviet Union as the main enemy. This concept dominated the thoughts of the High Command of the Imperial Japanese Ground Forces, resulting in various plans to fight the Russians along the bordering areas. Rigid political positions, relatively isolated forces, and unimaginative commanders led to a series of inconclusive border incidents throughout the 1930s between Japan and the USSR, culminating in full scale battles near Lake Khasan in 1938 and along the Khalkhin-Gol River in 1939. Break out your dice and lead poorly trained but fanatically led Soviet peasants in frontal assaults against the Japanese. Or strap on your katana and wakizashi, and embody the Bushido Code as you lead your men against the heathen barbarians as you expand the empire for the glory of the Army and the Emperor Showa. |
Scenario | Plays | AARs | Rating |
---|---|---|---|
01. Border Violation | 3 | 3 | 2.3 |
02. "Maybe Comrade Marshal Doesn't Understand..." | 2 | 1 | 2.7 |
03. Zaozyornaya in Flames | 1 | 1 | 2.5 |
04. Punch Line with the Bayonet | 2 | 2 | 3.7 |
05. Nomonhan | 3 | 3 | 3.5 |
06. Battle of Baintsagan | 2 | 1 | 3.7 |
07. On the East Bank | 1 | 1 | 3 |
08. Night Attack | 2 | 2 | 3 |
09. Panic | 1 | 1 | 3.5 |
10. Last Attempt | 1 | 0 | 3 |
11. Desert Blitzkrieg | 1 | 1 | 2.5 |
12. Samurai Stalingrad | 2 | 2 | 2.7 |
AFV Rules Pertaining to this Game's Order of Battle |
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12 Errata Items | |
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Scen 1 |
In the order of battle, the INF (NKVD) units should be RIF (NKVD). (rerathbun
on 2011 Aug 22)
|
Scen 5 |
Change the 175th Artillery Regiment's leader to a Lieutenant. There are only 5 captains in the counter mix. (plloyd1010
on 2013 Apr 19)
|
Scen 5 |
Daylight fades during the game, but the special rules don't mention how much from turns 9 to 12. I chose to drop from 12 to 10 on turn 9, and from 10 to 8 on turn 11, returning to the schedule as stated on turn 13. (thomaso827
on 2014 Nov 28)
|
Scen 6 |
Errata, Power of The East. *One more small one but on scenario #6, Battle of Baintsagan, the second Japanese victory condition listed should be... west of the river.... not south of the river, other wise it wouldn't make sense. (JayTownsend
on 2011 Sep 18)
|
Scen 6 |
Victory point condition for Japanese units to exiting the south edge of Board 8, should be "... Japanese unit which manages to exit the south edge of Board 8". (plloyd1010
on 2013 Apr 28)
|
Scen 7 |
Board 4 was intended to be used originally, instead of board 7. Konstantin says it doesn't matter much which board is used. If using board 7, consider the river and all hexes south of it as unplayable. Otherwise use board 4. (plloyd1010
on 2013 Apr 28)
|
Scen 9 |
In the Order of Battle, the INF (NKVD) units should be RIF (NKVD). (rerathbun
on 2011 Aug 22)
|
Scen 12 |
The Japanese "2 x 82mm" should be 2 x 81mm (mortar). (rerathbun
on 2011 Aug 21)
|
Scen 12 |
In the Order of Battle and Special Rule 5, the Soviet "OT-26" should read "OT-130." (rerathbun
on 2011 Aug 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
|
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The Direct Fire values should be in red (flame unit). (rerathbun
on 2011 Aug 20)
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Nations at War - Scenario Appearance Percentages | ||
---|---|---|
Japan |
100%
|
Japan |
Soviet Union |
100%
|
Soviet Union |
Mongolia |
17%
|
Mongolia |
Battle Types - Scenario Appearance Percentages | ||
---|---|---|
Inflict Enemy Casualties |
92%
|
Inflict Enemy Casualties |
Hill Control |
58%
|
Hill Control |
Rural Assault |
42%
|
Rural Assault |
Bridge Control |
25%
|
Bridge Control |
Exit the Battle Area |
25%
|
Exit the Battle Area |
Surprise Attack |
17%
|
Surprise Attack |
Ambush |
17%
|
Ambush |
River Crossing |
17%
|
River Crossing |
Meeting Engagement |
8%
|
Meeting Engagement |
Delaying Action |
8%
|
Delaying Action |
Conditions - Scenario Appearance Percentages | ||
---|---|---|
Terrain Mods |
75%
|
Terrain Mods |
Off-board Artillery |
50%
|
Off-board Artillery |
Reinforcements |
50%
|
Reinforcements |
Entrenchments |
25%
|
Entrenchments |
Randomly-drawn Aircraft |
17%
|
Randomly-drawn Aircraft |
Hidden Units |
8%
|
Hidden Units |
Severe Weather |
8%
|
Severe Weather |