Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Our People are Beating the Drums
Polish Steel #9
(Attacker) Poland vs Soviet Union (Defender)
Formations Involved
Poland 16th Armoured Brigade
Poland 1st Armoured Division
Poland 4th Infantry Division
Poland 5th Kresowa Infantry Division
Soviet Union 237th Tank Regiment
Soviet Union 63rd Mechanized Brigade
Soviet Union 93rd Rifle Division
Display
Balance:



Overall balance chart for PoSt009
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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1
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Scenario Rank: --- of 940
Parent Game Polish Steel
Historicity Alt-History
Date 1948-09-20
Start Time 00:00
Turn Count 40
Visibility Day
Counters 246
Net Morale 2
Net Initiative 3
Maps 6: 10, 12, 17, 20, 31, 9
Layout Dimensions 129 x 56 cm
51 x 22 in
Play Bounty 292
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Rural Assault
Paradrops
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Battle of the Bulge Maps
Cassino '44 Counters
Fall of France 1 Maps
Iron Curtain Counters
Iron Wolves Counters
Polish Steel Base Game
Road to Berlin Maps + Counters
Introduction

The Poles' hard-won breach of the Soviet line at Anklam moved the Allies to throw all the air support they could muster at Soviet forces blocking the coastal roads to Poland. That kept the battered Army of Free Poland pushing eastward until they reached the Oder-Neisse Line. As the border of the Polish-administered occupation zone, crossing the line meant that the Poles had technically reached the new Poland. That sent a thrill through the ranks and pushed unit morale to heights never seen before. But their generals knew that they'd have no chance of sparking massive popular uprising until they'd crossed the physical and psychological barrier of the Oder river. So they pressed on to the Oder estuary near the town of Police, where the Red Army had prepared a last line of defense. Here the 1st Independent Parachute Brigade would finally execute the mission for which it had been created: airdropping into Poland itself. Some of the first local forces to join the Army of Free Poland would emerge here as well: breakaway elements of the Polish Communist militias.

Conclusion

Few people can claim to love their country as deeply as the Poles, and that love has not always spawned the best decision-making. Faced with an opportunity to break into Poland itself, the Polish exile troops would press forward whatever the cost.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Poland Order of Battle
Home Army
  • Foot
Wojska Lądowe
  • Misc
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Scen 9

There is an entry for Tiger II but this should be Tygyrs.

(campsawyer on 2010 Oct 27)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
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