Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Scythes from Radclawice
Polish Steel #7
(Attacker) Poland vs Soviet Union (Defender)
Formations Involved
Poland 2nd "Warsaw" Armoured Brigade
Soviet Union 207th "Berlinskaya" Rifle Division
Soviet Union 31st "Vislenskaya" Tank Division
Display
Balance:



Overall balance chart for PoSt007
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Polish Steel
Historicity Alt-History
Date 1948-09-05
Start Time 08:00
Turn Count 24
Visibility Day
Counters 111
Net Morale 1
Net Initiative 1
Maps 4: 27, 28, 31, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 190
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Cassino '44 Counters
Fall of France 1 Maps
Polish Steel Base Game
Road to Berlin Counters
Introduction

With the Fall of Hamburg, the newly rechristened Army of Free Poland sped eastward. The fast tanks of II Corps took the point, scouting the main road and diverting some units southward in the country east of Wismar to secure the Polish right flank. They brought some specialized equipment to help pinpoint enemy positions quickly.

Conclusion

The pre-war Polish Army tried to stay on the cutting edge of military technology, merrily ignoring international patent law to copy the best machine guns, anti-tank guns and other weapons they could find. A new technology like the spotting helicopter would have appealed to the Polish exiles just like it later did to the communist state's forces.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Poland Order of Battle
Wojska Lądowe
  • Misc
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Polish Steel 1948 scenario# 7: Scythes from Radclawice
Author JayTownsend
Method Solo
Victor Poland
Play Date 2010-12-28
Language English
Scenario PoSt007

Polish Steel 1948 scenario# 7: Scythes from Radclawice Posting #1

This looks like a fun scenario and I haven't played one from Polish Steel 1948 yet, so this is it, my first. I like this time frame for Hypothetical scenarios, I guess that is why I like Iron Curtain & Secret Weapons so well, as well.

• The armor matchup:

Polish Chaffee/Jackson vs Soviet M4A2/Su76

Pretty even.

• The Infantry Matchup:

Pretty even in quantity.

• Weapon support and on board Artillery:

Favor the Polish side.

• Off Board Artillery:

All Soviets!

• Helicopters:

All Polish.

The victory conditions are three points each for 7 crossroad hexes controlled & the usual enemy units eliminated.

This should be fun!

Posting #2:

I setup the Soviets in an interception formation. This worked very well in the beginning not having Armor Efficiency and a lower morale hurt. This played out much closer then I thought it would, as the Soviet were able to apply a lot of artillery and had some nice cross-fire bonus modifiers with their armor but their infantry did not hold up at all in this one. The Helicopters really did help in spotting though nasty Soviets mortars, to be fired on later by the Polish 25-pdr’s. I had to count the victory points on each side before I knew who won this scenario. The Polish won a minor victory with 9 points more then the Soviets but a couple of dice rolls either way could have changed the results.

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