For Warsaw!
Polish Exiles #12
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(Attacker)
Germany
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vs |
Poland
(Defender)
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|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Polish Exiles |
Historicity |
Historical |
Date |
1940-06-18 |
Start Time |
00:09 |
Turn Count |
16 |
Visibility |
Day |
Counters |
67 |
Net Morale |
1 |
Net Initiative |
1 |
Maps |
2: 27, 30 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
230 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Lagarde, France
Asa result of Polish artillery fire, the German pioneers were unable to repair the Lagarde bridge during the night, and their troops entrenched behind the Marne-Rhine canal suffered fairly heavy losses. On the other side, Poles held the south bank, at the edge of the forest, and stood ready for battle. German artillery support would not be available until midday, but Lt. Gen. Erich Straube, commanding the 268th Infantry Division, could not wait: he wanted his unit to be the first to cross the canal. Against all logic, the Germans resumed the same attack as the day before.
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Conclusion
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As on the previous day, Polish machine guns hidden on the edge of the Bois du Tilleul opened fire on the attackers when they came into the open. A German company managed to get as close as 300 meters to the defensive lines, but could not get across a stream. In front of the Tuilerie farm, the attackers' losses began to mount. The assaulting pioneers withdrew, taking their leader's body with them, and an infantry company soon followed suit.
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Additional Notes
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Use French 25mm AT and UE counters to represent equivalent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters.
Counters from White Eagles may be used instead of those from The Deluge. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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1 Errata Item |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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