Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Grenadiers in Action
Polish Exiles #10
(Attacker) Germany vs France (Defender)
Poland (Defender)
Formations Involved
France 52e Division d'Infanterie
Germany 268th Infantry Division
Poland 1st Grenadier Division
Display
Balance:



Overall balance chart for PoEx010
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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Scenario Rank: --- of 940
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-16
Start Time 00:11
Turn Count 24
Visibility Day
Counters 100
Net Morale 0
Net Initiative 2
Maps 3: 29, 31, 33
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 247
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Introduction

Dieuze, France

For two days, the Poles saw very few Germans, and some of their officers questioned whether their French-directed artillery barrages had any target at all, as they drew no counter-battery fire. As they covered the French withdrawal to the Marne-Rhine canal, German motorized units began to overtake and isolate the Polish rearguards. Soon the remaining detachments were fighting and splitting up into less coordinated packs. Many men fell to the Germans as they strayed along the Lorraine roads.

On 16 June, the French 45th Corps ordered the 1st Polish Grenadier Division to gain a few hours by holding the Bénestroff-Mittersheim railroad line centered on the small town of Dieuze. The 3rd Battalion of the 2nd Grenadier Regiment would be reinforced by scattered French units.

At 1000, the Germans attacked the northern part of Bénestroff. After repelling the first attack for the first time, the Franco-Polish group retreated to the next blocking position, below Bénestroff a few kilometers to the south. On the left flank, the French 291st Infantry Regiment gave way fairly easily and retreated in disorder. On the right, the Germans occupied Bassing before 1100. Before being surrounded, The Poles escaped toward the Bride forest ( to the south-west) under the cover of a French motorcycle squadron and anti-tank units, having suffered nine killed, around 20 wounded and 12 missing). They would make their stand at Dieuze.

Conclusion

The Polish 2nd Grenadier Regiment's II Battalion held Bois de St-Jean to the south of Dieuze, blocking passage between the town and the Lindre ponds to the east. On the German side, the II Battalion of the 499th Infantry Regiment reached Dieuze via the Vergaville road (D22) in the early afternoon, earlier than planned thanks to requisitioned motor vehicles. Together with a French battalion, the Polish artillery shelled the German motorcyclists and then destroyed the trucks loaded with troops approaching the town.

The reinforced Germans attacked again around 1500, driving the Polish outposts from the Lindre hills overlooking the ponds. The attack overwhelmed the 88th Chasseurs à Pied Battalion of the 52nd Infantry Division. Its chasseurs withdrew after brief street battles, but lost two isolated companies at Guéblange. Their rout uncovered the Polish left wing, which was only saved by the massive intervention of the Polish artillery group.

The Germans resumed their attack at 1700. Preceded by an artillery barrage and supported by an armored car company, it badly mauled the Polish 7th Company, which suffered heavy losses. The situation was less critical on the left flank, where the 5th Company held its ground. Checked for a second time, the Germans continued to harass the Poles until nightfall.

The Germans were not concerned with clearing forests and isolated villages; their objective was to seize the main routes, which is why they launched forward motorized detachments with armored cars, motorcyclists, assault guns and light flak, followed by trucks loaded with infantrymen. On June 16, a similar formation attacked the bicycle company of the 348th Infantry Regiment, which was blocking the road to Dieuze. They held out for a few hours before giving in. On the right, the Polish regiment's 3rd Battalion was driven back to Guebling with losses. On the left, despite support from the 75s, the 3rd Battalion of the French 291st Infantry Regiment collapsed and its companies were isolated. One of them retreated across the countryside to cross the canal, while another barricaded itself in Dieuze. Isolated infantrymen and chasseurs took refuge in houses as well.

From Hill 254, south of the town, French and Polish artillerymen had a superb observatory. They demolished trucks on the road from Bergaville to Dieuze. At the entrance to the town, elements of the French 75th Infantry Division finally halted the German advance in a street fight.

Additional Notes

Counters from White Eagles may be used instead of those from The Deluge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Mechanized
Poland Order of Battle
Wojska Lądowe
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
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