Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Pépé le Moko
Polish Exiles #8
(Attacker) Germany vs France (Defender)
Morocco (Defender)
Poland (Defender)
Formations Involved
Germany 33rd Infantry Division
Poland 10th Armored Cavalry Brigade
Display
Balance:



Overall balance chart for PoEx008
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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Scenario Rank: --- of 940
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-20
Start Time 00:08
Turn Count 36
Visibility Day
Counters 104
Net Morale 0
Net Initiative 2
Maps 6: 28, 29, 30, 31, 33, 36
Layout Dimensions 86 x 84 cm
34 x 33 in
Play Bounty 267
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Swallows of Death Counters
Introduction

North of Valencay, France

The Maczek group left much of the 10th Armored Cavalry Brigade's strength behind when it deployed to the front, including the tankless 2nd Tank Battalion commanded by Major Zygmunt Chabowski (who had commanded the Polish 2nd Tank Battalion in the September Campaign as well). As soon as Chabowski received his long-awaited armor - 21 R35 light tanks with long-barreled guns and 24 R40 light tanks - he headed east with his battalion in search of the rest of the Polish brigade.

German advances had cut off that route, so he turned his battalion southward toward Sologne. On the 19th the Polish tankers crossed the river Cher and joined up with the 8th Cuirassiers, another wandering unit seeking Germans to fight. Their division command had set them to blocking the German advance, and with no other orders, Chabowski decided to help them.

Conclusion

The bridge at Selles-sur-Cher (the large town on Board 30) had been conquered on the evening of 19 June by a surprise attack from German reconnaissance troops. Further east, at Chabris (the town south of the river on Board 29), the French had maintained a roadblock across the river, around the bridge. Behind the Cher, The French defense spread out in depth, blocking routes to the south with various groups including a few Polish tanks.

On the morning of 20 June, the Germans were blocked at Chabris by a delaying group led by Aspirant André Jullien (a staff officer of the 19th Infantry Division). A roadblock had been improvised with around twenty men, mostly clerks and orderlies from Jullien's headquarters staff. This initial nucleus was reinforced by a W15 tank destroyer (nicknamed "Pépé le Moko"), engineers and a 75mm field gun from the 306th artillery regiment. A few French armored vehicles were also positioned behind the first line of defense.

The Chabriotes protested; on the 17th, Marshal Philippe Pétain, head of the new government, had broadcast that, "I tell you, it is necessary to stop the fighting." Jullien told them to leave their homes immediately, because his men and the Polish tankers had no intention of giving up the fight.

The French held off the Germans in Chabris throughout the morning, inflicting considerable losses on their opponents - Jullien would later claim that between 200 and 300 Germans were killed. At 0700, the 75mm cannon hit an armored vehicle head on; it burned on the spot, obstructing access to the bridge. Shortly afterward, several hits on a German convoy on the right bank of the river caused ammunition trucks to explode. At around 1000, as the convoy finished burning, the French and Poles granted the Germans an brief cease-fire to collect their wounded and dead. Fighting resumed half an hour later.

The Germans reinforced their artillery, and two hits destroyed the W15 while the 75mm field gun ran out of ammunition. By 1430 the French had pulled back. The Germans moved through Chabris, murdering two civilians along the way, and soon ran into the 8th Cuirassiers holding the Nahon valley. The Germans pressed on to the small town of Valenҫay, but there the French defense held firm.

Further west, the Germans advanced rapidly from Selles-sur-Cher, already occupied the day before. German elements reached Luҫay-le-Mâle, west of Valenҫay, behind the Gatine forest. The village was defended by a small rearguard of the Armée de Paris, including a few Polish tanks, reconnaissance troops and elements of a colonial unit. Two Polish tanks were lost in a confused battle.

Additional Notes

The special rules select one French truck as having a machine gun armament; you may wish to use a Trunk MG counter from La Campagne de Tunisie.

Counters from White Eagles may be used instead of those from The Deluge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
Moroccan Ground Forces
  • Foot
Germany Order of Battle
Heer
  • Motorized
Poland Order of Battle
Wojska Lądowe
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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