Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Polish Revenge
Polish Exiles #5
(Defender) Germany vs France (Attacker)
Poland (Attacker)
Formations Involved
Germany 13th Motorized Infantry Division
Display
Balance:



Overall balance chart for PoEx005
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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1
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Scenario Rank: --- of 940
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-16
Start Time 00:21
Turn Count 16
Visibility Night
Counters 59
Net Morale 0
Net Initiative 2
Maps 1: 29
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 223
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Introduction

Montbard, France

Maczek's Polish brigade reached the heights overlooking Montbard at sunset, only to find that the Germans had already occupied the town during the afternoon. Maczek called his men together and delivered a blistering speech, reminding them of their opportunity to fight again and take revenge on the Nazi regime that had laid Poland to waste. Maczek planned a surprise attack, spearheaded by his tanks and Polish infantry with his engineers in reserve. These elements would capture a bridge over the Burgundy canal to allow his group to continue their retreat.

Conclusion

The Polish R35 light tanks came up against the first barricade at around 2200. The accelerated and, firing all of their weapons, forced their way through. Behind them, the Polish riflemen advanced, flanked by a detachment of Senegalese riflemen from a disbanded colonial division who had joined the Maczek group the day before. The enemy - a reinforced battalion of the 13th Motorized Infantry Division's 66th Regiment - initially put up little resistance. The Polish attack then slowed as the leading squadron, lacking a map, lost its direction and veered south. The young soldiers' lack of training also favored the defenders: some combat groups advanced by walking in the middle of streets, without seeking protection along the walls.

After half an hour, the 10th PSK squadron reinforced the attackers. A grenade soon wounded its commander, Captain Otton Eysymont, but the attack continued, correcting toward the west. The tanks, hampered by the narrow alleyways and the darkness, struggled to maneuver. This forced their commanders to get out and guide them from the outside. On reaching the banks of the Brenne River, one of the tanks missed the bridge, tumbled off the bank and fell into the river. Despite these difficulties and mounting losses, support from the R35's enabled the mounted rifle platoons to cross the bridge over the Brenne and enter the town center. On the opposite bank, the German battalion's resistance weakened, and the exchange of fire died down. A reconnaissance at around 0300 found the town center silent and abandoned. Just 500 meters away, the bridges over the Burgundy canal lay within reach.

Just as victory seemed assured, a dispatch rider informed Maczek that neither French division had followed the Poles, and instead headed for Dijon. At the same time, a false rumor led Maczek to believe that the bridge over the Burgundy canal had just been destroyed, when in fact it had not. Without additional French infantry and artillery reinforcements, and without the bridge over the canal, it would be unthinkable to open a passage. Maczek reluctantly decided to abandon Montbard.

The fighting was brief, but the toll was ferocious: the Germans lost around forty killed or seriously wounded plus a whole list of weapons and vehicles; the Poles lost 12 killed, 45 wounded and three tanks. The German division staff considered the situation dire enough to ask a nearby Armed SS militia formation for assistance, which never arrived before the Poles broke off the attack.

Additional Notes

Use French 25mm AT, 25mmCA, DRG, and R40 counters to represent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters.

Counters from White Eagles may be used instead of those from The Deluge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Foot
  • Leader
Germany Order of Battle
Heer
  • Mechanized
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Errors? Omissions? Report them!
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