Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Polish Exiles #4
(Defender) Germany vs France (Attacker)
Morocco (Attacker)
Poland (Attacker)
Formations Involved
France 24e Régiment de Tirailleurs Tunisiens
Germany 13th Motorized Infantry Division
Poland 10th Armored Cavalry Brigade
Display
Balance:



Overall balance chart for PoEx004
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
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2
1
0
Scenario Rank: --- of 940
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-16
Start Time 00:18
Turn Count 12
Visibility Day
Counters 48
Net Morale 0
Net Initiative 2
Maps 0: 29
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 219
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Reinforcements
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Swallows of Death Counters
Introduction

Molesme, France

The Polish brigade's anti-tank company had fallen in with the remnants of the French 53rd DLI, but a random encounter at a bridge over the Seine brought them back into the fold. Their new friends joined Maczek as well, a mixed collection of French, African, and Arab infantrymen still ready to fight the Nazi invaders. In the late afternoon they ran into tank-supported Germans, as the vanguard of the 13th Motorized Infantry Division blocked the road ahead and tried to envelop the motley collection of anti-fascists. French-speaking Polish officers quickly organized a counter-attack.

Conclusion

Supported by the Polish anti-tank guns, The French infantry opened a two-pronged attack that levered the Germans out of Molesme and into a nearby wood, where an unrecorded number of Germans were surrounded and massacred. The attack had opened the road south, but the remaining Polish tanks ran out of fuel and had to be abandoned, with their crews joining the march on foot. Soon afterward, a German patrol ambushed one of the Polish anti-tank guns. The small multi-national column had been cut off from the rest of Maczek's brigade.

Additional Notes

Use French 25mm AT pieces to represent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters.

Counters from White Eagles may be used instead of those from The Deluge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
Moroccan Ground Forces
  • Foot
Germany Order of Battle
Heer
  • Towed
Poland Order of Battle
Wojska Lądowe
  • Foot
  • Mechanized
  • Motorized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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